Earth’s mightiest heroes

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Perception NYC was tasked to create a larger-than-life monument of the heroes for Avengers: Age of Ultron. After pitching several concepts to Marvel, a design of a grand, heroic, rock-carved monument was selected for Age of Ultron’s main-on-end titles featuring a sweeping camera shot around the marble-like sculpture.

The characters were modeled in ZBrush before basic rigs were applied in Maya to create the desired poses. “We’d then hand that off to the ZBrush guys and they would go in and do stuff like fixing things,” said Lead Artist Doug Appleton in an interview with fxguide. “For example, we made sure Iron Man’s panels weren’t going to bend when he stretches his arm out. The artists would straighten it out and make it look like a solid piece of metal that wouldn’t be deforming in any weird way.”

Read more about Perception’s work on Avengers: Age of Ultron.

The ZBrush pipeline in films

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Sean Ray Pugh, a 3D Character Artist at MPC, gave a fantastic talk discussing his ZBrush Pipeline in the film industry at the 2014 Digital Art Conference. The video below offers two hours of his presentation from last year. Check it out for insider tips and tricks galore! Plus, stay tuned for details on the 2015 edition of the Digital Art Conference coming soon.

Zombies need holidays, too

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ZBrushCentral forum member madmac depicts a young zombie enjoying a Saturday swim at the community pool. Because, when zombies aren’t eating brains, they want to enjoy the leisures that humans benefit from too. Have they gained human intelligence from all that brain food? This young zombie certainly seems to be enjoying the weekend. And the best part about being a zombie? You can’t drown if you’re already dead!

Enjoy the full image and leave your comments on the ZBrushCentral forums.

Beauty in anatomy

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Alexey Kashpersky uses ZBrush to visualize a plethora of anatomical body parts for Radius Digital Science. From models of the human heart to illustrations of cancer cells, these renders offer a fascinating glimpse into the workings of our bones, organs, cells, and appendages. See more stunning images on ZBrush Central.

Alexey’s incredible work was recently featured on the ZBrush Central top row, as well as being showcased on Bechance’s Inspiration Is portal.

Modeling the Griever

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Paulo Welter was the modeler in charge of the impressive Griever creature in ‘The Maze Runner’, working alongside Kyeyong Peck who was responsible for the fantastic texturing of the model. Working mostly with ZBrush from a concept designed by Ken Barthelmey, the incredible model was brought to life and then animated for the feature film.

Check out Paulo’s modeling reel from ‘The Maze Runner’ below, and read more about his work on ZBrush Central.

paulo Welter – modeling reel – the Maze Runner – Griever from pauloWelter on Vimeo.

Jordi Bernat jewelry designs

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Jordi Bernat is a jeweler and designer, creating both digital and handmade jewels. “I combine different programs to create my works and I use ZBrush to create my pieces because [of the] freedom – [it] allows me to work as if I’m making the jewels on my workbench,” says Bernat. See more renders of his jewelry designs on ZBrush Central.

Ebola virus 3D animation

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Daniel Enrique de Leon is a uniquely talented digital artist and storyteller, with extensive experience in 3D printing, and a background in biology and clinical emergency medicine. Here, he combines his many talents to create a fantastic 3D animation of Ebola virus molecular anatomy. Everything was done in ZBrush 4R7 (Beta): modeling, rendering, animation, and camera motion.

Learn more about Daniel’s process over on ZBrush Central.

ZBrush Summit 2015

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Get ready for the ZBrush Summit 2015! On 25 – 27 September, Pixologic will take over LA’s prestigious Gnomon School facilities to bring you the ultimate ZBrush experience. Just like last year, attendees will be able to live and breathe ZBrush through a host of dynamic presentations and panel discussions. Plus, new to 2015 will be on-site workshops, the LIVE ZBrush Sculpt-Off Championship, and the first-ever ZBrush Awards!

If you can’t make it in person, never fear: the ZBrush Summit 2015 will be streamed live – including artist and studio presentations, artist interviews, plus competitions galore to help you win a bunch of prizes, whether you’re in LA or watching from the comfort of your home (or phone!).

Want to know more? Register your interest to stay in the loop with upcoming announcements.

Update to ZBrush 4R7 Patch 3

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ZBrush 4R7 Patch 3 is now available for both Windows and Mac. ZRemesher, UVMaster, Decimation Master, 3D Print Exporter, FBX ExportImport, ZAppLink, SubTool Master, Noise Plugin, and GoZ have all received updates. You don’t need to update to Patch 1 or Patch 2 before installing P3 – this new version automatically includes everything from the previous patches.

It is highly recommended that ZBrush 4R7 users update to the P3 version for both Windows and Mac OS X systems. Download and installation instructions are available on ZBrush Central.

Bungie’s Destiny cinematic

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The astronauts in Bungie’s Destiny cinematic, as well as some of the terrains, were all sculpted in ZBrush. fxguide talks to the key team at Prologue about how they worked with Bungie to deliver such incredible results.

Check out the cinematic:

Destiny: Mars Opening Sequence from Simon Clowes on Vimeo.






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All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic, Inc.
Various patents pending. All other trademarks are the property of their respective owners.