Sean Ray Pugh, a 3D Character Artist at MPC, gave a fantastic talk discussing his ZBrush Pipeline in the film industry at the 2014 Digital Art Conference. The video below offers two hours of his presentation from last year. Check it out for insider tips and tricks galore! Plus, stay tuned for details on the 2015 edition of the Digital Art Conference coming soon.
ZBrushCentral forum member madmac depicts a young zombie enjoying a Saturday swim at the community pool. Because, when zombies aren’t eating brains, they want to enjoy the leisures that humans benefit from too. Have they gained human intelligence from all that brain food? This young zombie certainly seems to be enjoying the weekend. And the best part about being a zombie? You can’t drown if you’re already dead!
Paulo Welter was the modeler in charge of the impressive Griever creature in ‘The Maze Runner’, working alongside Kyeyong Peck who was responsible for the fantastic texturing of the model. Working mostly with ZBrush from a concept designed by Ken Barthelmey, the incredible model was brought to life and then animated for the feature film.
Jordi Bernat is a jeweler and designer, creating both digital and handmade jewels. “I combine different programs to create my works and I use ZBrush to create my pieces because [of the] freedom – [it] allows me to work as if I’m making the jewels on my workbench,” says Bernat. See more renders of his jewelry designs on ZBrush Central.
Daniel Enrique de Leon is a uniquely talented digital artist and storyteller, with extensive experience in 3D printing, and a background in biology and clinical emergency medicine. Here, he combines his many talents to create a fantastic 3D animation of Ebola virus molecular anatomy. Everything was done in ZBrush 4R7 (Beta): modeling, rendering, animation, and camera motion.
Get ready for the ZBrush Summit 2015! On 25 – 27 September, Pixologic will take over LA’s prestigious Gnomon School facilities to bring you the ultimate ZBrush experience. Just like last year, attendees will be able to live and breathe ZBrush through a host of dynamic presentations and panel discussions. Plus, new to 2015 will be on-site workshops, the LIVE ZBrush Sculpt-Off Championship, and the first-ever ZBrush Awards!
If you can’t make it in person, never fear: the ZBrush Summit 2015 will be streamed live – including artist and studio presentations, artist interviews, plus competitions galore to help you win a bunch of prizes, whether you’re in LA or watching from the comfort of your home (or phone!).
ZBrush 4R7 Patch 3 is now available for both Windows and Mac. ZRemesher, UVMaster, Decimation Master, 3D Print Exporter, FBX ExportImport, ZAppLink, SubTool Master, Noise Plugin, and GoZ have all received updates. You don’t need to update to Patch 1 or Patch 2 before installing P3 – this new version automatically includes everything from the previous patches.
NanoTile Textures is an unofficial plug-in by Joseph Drust that allows for the creation of tiling textures using NanoMeshes inside of ZBrush 4R7. With this new plug-in, ZBrush 4R7 users will be able to create seamless tiling textures using NanoMesh indexes, while still respecting Polypainted and textured NanoMeshes. Artists will also be able to generate ZBrush-rendered BPR, Preview, Albedo, Ambient Occlusion, Normal, Bump, Polygroup ID, and Height maps. What’s more, this handy new plug-in will create 256, 512, 1024, 20148, and 4096 resolution textures.
Check out NanoTile Textures on the ZBrush Central forums for installation instructions and further information.
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