
Joseph Drust , Senior Character Artist at Vicious Cycle Software demostrates how to bake your ZBrush Materials into your texture. This is a smooth flow that gives the artist complete control in combining several different materials into one texture map.
In the tutorial Joseph will be using the advantages of the ZBrush plug-in Image Plane.
CLICK HERE TO DOWNLOAD IMAGE PLANE
To take your texture to the next level download unique MatCaps from the MatCap Library
CLICK HERE TO VISIT THE MATCAP LIBRARY
Enjoy your new ZBrush Material Adventure
Your Pixologic Team




