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Joseph Drust , Senior Character Artist at Vicious Cycle Software demostrates how to bake your ZBrush Materials into your texture. This is a smooth flow that gives the artist complete control in combining several different materials into one texture map.
In the tutorial Joseph will be using the advantages of the ZBrush plug-in Image Plane.
To take your texture to the next level download unique MatCaps from the MatCap Library
Enjoy your new ZBrush Material Adventure
Your Pixologic Team