GoZ breaks down the walls of importing/exporting into other applications. GoZ will give the artist an one click feature that will send all displacement maps, normal maps, texture maps, and geometry from ZBrush into other applications. Currently GoZ works with Maya, Modo, and Cinema4D with many more to come. With this tool you can will be released from the technical equation of figuring out those map settings that we are all so eager to work with as an artist.
To discover more about GoZ and watch a video:
Your Pixologic Team