Calling All Artist…..ZBrush 3.5 is here!!!!!

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That’s right all you ZBrushers, the time has come for the newest release from Pixologic, please
welcome ZBrush 3.5!!!!

Yaaahhh!! (Confetti)

This release is jam packed with new features that will enhance the way you sculpt and create. Features such as ZSpheres 2 and ZSketch, Surface noise, Brush noise, Improved LazyMouse with Backtrack and Snap to Track modes.  New brushes such as Trim, Planar, Noise, Move, Spherical, Slide, Form, Flakes, and Crumple.

Sounds too good to be true…..you betcha, but wait there’s more.
For more information please click HERE

We look forward to seeing all the amazing things you will create with the new ZBrush 3.5.

UPDATE:  September 14, 2009

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Pixologic has release the latest version of ZBrush 3.5.  This is the 2nd release and contains valuable addition, features and fixes.

Pixologic is dedicated in providing the best 3D sculpting software in the market.  We never stop trying
or learning new ways of how to bring the best tools to the artist.

New Additions include:

New “Auto Groups With UV” option added which allows for auto-grouping by mesh (shells) and UV (islands) combined continuity.
Added option to allow object to rotate around its local center. To activate, press the “Align To Object” option in the Draw palette. Note: This button is stored when you save the custom config file.
Added a 2nd Flatten brush (similar to the Flatten brush found in version ZBrush 3.1).
A Preferences/LightBox option added to turn on or off LightBox at startup.

New Features Include:

Increased smoothing strength of the default Smooth brush.
Masking can now be applied with LazyMouse with or without Backtrack modes.
Increased the tolerance to mouse/pen movement when assigning Hot Keys.
The transparent button is now enabled even if the current tool contains only one subtool. This allows ghosted transparency to be activated when entering HD edit mode.
The sampling value of the ZProject brush is now zero by default.

Fixes include:

It is now possible to generate adaptive displacement and normal maps even when the mesh is partially hidden.
The “Show Mask” option will auto-activate when applying masking in Transpose mode.
ZBrush activation code has been updated to be less sensitive to hardware changes.
ZBrush can now auto-group by UV Tiles even if the Tiles resides in the negative UV space.
Fixed the 2.5D Blur brush with ZAdd mode.

If you would like more information of the latest release please visit ZBrush Central.

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