Monthly Archive for January, 2010

Tons of New MatCaps Added!!!



Hey ZBrush artist, if you are in the need of a new MatCap
well….you’re in luck!!!

The MatCap Gallery has been updated with some new MatCaps that could make the difference in your sculpt.
That’s right…the right MatCap can really make the difference and the best part is that they are FREE,
and provided by ZBrush artists alike.

Come take a look at the MatCap Gallery and enjoy!!!

3D Industry and Educational Leaders Join Forces



January 19, 2010 – Vancouver, BC and Los Angeles, CA – Vancouver Film School (VFS), Canada’s premier entertainment arts institution, and Pixologic, maker of the award-winning 2D/3D sculpting, texturing, and painting application ZBrush, today announced an official partnership arrangement to provide VFS with a full complement of educational licenses for Pixologic’s cutting-edge software, ZBrush.

The partnership is the first of its kind for Pixologic in Canada. The agreement will primarily benefit students of VFS’s Animation & Visual Effects programs, respected worldwide for its graduates, including District 9 director Neill Blomkamp among many others. VFS students will have access to the latest innovative tools available in ZBrush, upgrades and technical support, and access to Pixologic’s beta test program.

“Pixologic enthusiastically supports education and is committed to providing artists with the most innovative cutting edge tools of their craft,” says Pixologic Chief Operating Officer Jaime Labelle.

“From illustration to animation and visual effects to game design, we at Pixologic recognize the standard of excellence that comes from the entire VFS community and are thrilled to partner and support them in their creative process.”

ZBrush’s place within the Animation & Visual Effects curriculum means that students are provided with skills and experience in a tool that is widely used on top films like Avatar, Watchmen, and District 9, and games like Gears of War 2 and Dragon Age: Origins, all properties on which VFS Animation & Visual Effects graduates have worked. The partnership gives students at VFS a crucial advantage as they begin their careers.

“This partnership really allows us to take advantage of what Pixologic brings to the table with their products,” says VFS’s Managing Director Marty Hasselbach. “It also allows Pixologic to benefit from what VFS does, and that is create fantastic work using their product.”

To learn more about the partnership and to view examples of student work using ZBrush, visit

A Look Inside Avatar



Hey fellow artists, you may already be aware that within three weeks of its release, with a worldwide gross of over $1.5 billion, Avatar became the second highest grossing film of all time worldwide, exceeding only by Cameron’s previous film Titanic.  Yet, did you know that ZBrush was used in the concept designs for Avatar???

Come take a look at some of the original work that help make the movie what it is today.

Click HERE to view Scott Patton’s design work for Avatar.

Andrew Klein and Kiran Naidu turntables



Hey ZBrush artists lets welcome Kiran Naidu and Andrew Klein to the

Pixologic Turntable Gallery.

Well done artists, well done.

ZBrush Book–Digital Sculpting Human Anatomy by Scott Spencer


Hello Community

There is an exciting new book on ZBrush that you will want to take a look at. It will walk you through using ZBrush as the main tool to create a sculpt of the Human Anatomy with a classical hero frame. All information of the book is below.

ZBrush Digital Sculpting Human Anatomy


By Scott Spencer
With Eric Keller and Paul Gaboury

416 pages
Companion DVD includes video instruction that walks you through the projects in the book. You’ll also find anatomy models to use for practice.

About the Book:
To create compelling characters you must make them realistic, and even powerful software like ZBrush can only take you so far.  What you also need are solid artistic skills. This full-color, illustrated guide teaches you the basics of human anatomy, so you can create human figures that really come alive on screen.

Using ZBrush 3.5 tools, you’ll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. The book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, and you’ll develop foundational skills you can draw upon throughout your career. Transform your animation into professional-level artistry with this must-have guide.

• Understand the basic tenets of form, proportion, gesture, and rhythm
• Master basic anatomical terms for skeletal regions and muscle groups
• Break down the regions of the body into simple geometric shapes
• Begin roughing in your figure with Claytubes and other tools
• Create the impression of flesh over underlying muscle and bone
• Learn ZBrush remeshing, and color-mapping techniques
• Flesh out your figure with fine detail and costuming
• Repurpose your figure for film, video games, Web, or digital output
• Build skills you can also apply to Maya, 3ds Max, Blender, and Photoshop

Scott Spencer
is a freelance character sculptor and designer, currently working as a character designer at The Weta Workshop in Wellington, New Zealand.  Scott has created creatures and characters for film, games, and collectible figures. His credits include Iron Man, Harry Potter and The Order of the Phoenix, Golden Axe, and Species 3. He is also a leading digital sculptor and a longtime beta tester and consultant to Pixologic. He is the author of ZBrush Character Creation (Sybex).
Thank you,

Your Pixologic Team

© 2015 Pixologic, Inc.
All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic, Inc.
Various patents pending. All other trademarks are the property of their respective owners.