Daily Archive for January 5th, 2010

ZBrush Book–Digital Sculpting Human Anatomy by Scott Spencer

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Hello Community

There is an exciting new book on ZBrush that you will want to take a look at. It will walk you through using ZBrush as the main tool to create a sculpt of the Human Anatomy with a classical hero frame. All information of the book is below.

ZBrush Digital Sculpting Human Anatomy

ZBrushDigitalSculptingHumanAnatomy

By Scott Spencer
With Eric Keller and Paul Gaboury

416 pages
Companion DVD includes video instruction that walks you through the projects in the book. You’ll also find anatomy models to use for practice.

http://www.sybex.com/go/zbrushanatomy

About the Book:
To create compelling characters you must make them realistic, and even powerful software like ZBrush can only take you so far.  What you also need are solid artistic skills. This full-color, illustrated guide teaches you the basics of human anatomy, so you can create human figures that really come alive on screen.

Using ZBrush 3.5 tools, you’ll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. The book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, and you’ll develop foundational skills you can draw upon throughout your career. Transform your animation into professional-level artistry with this must-have guide.

• Understand the basic tenets of form, proportion, gesture, and rhythm
• Master basic anatomical terms for skeletal regions and muscle groups
• Break down the regions of the body into simple geometric shapes
• Begin roughing in your figure with Claytubes and other tools
• Create the impression of flesh over underlying muscle and bone
• Learn ZBrush remeshing, and color-mapping techniques
• Flesh out your figure with fine detail and costuming
• Repurpose your figure for film, video games, Web, or digital output
• Build skills you can also apply to Maya, 3ds Max, Blender, and Photoshop

Scott Spencer
is a freelance character sculptor and designer, currently working as a character designer at The Weta Workshop in Wellington, New Zealand.  Scott has created creatures and characters for film, games, and collectible figures. His credits include Iron Man, Harry Potter and The Order of the Phoenix, Golden Axe, and Species 3. He is also a leading digital sculptor and a longtime beta tester and consultant to Pixologic. He is the author of ZBrush Character Creation (Sybex).
Thank you,

Your Pixologic Team






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