<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Halo: Reach</title>
	<atom:link href="http://pixologic.com/blog/2010/02/halo/feed/" rel="self" type="application/rss+xml" />
	<link>http://pixologic.com/blog/2010/02/halo/</link>
	<description>Pixologic&#039;s ZBrush Blog for news and tutorials</description>
	<lastBuildDate>Fri, 10 May 2013 17:27:17 -0700</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: GHS</title>
		<link>http://pixologic.com/blog/2010/02/halo/comment-page-1/#comment-6077</link>
		<dc:creator>GHS</dc:creator>
		<pubDate>Mon, 10 Oct 2011 09:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixologic.com/blog/?p=857#comment-6077</guid>
		<description><![CDATA[Thats still interesting. Even after the release of Halo Reach.]]></description>
		<content:encoded><![CDATA[<p>Thats still interesting. Even after the release of Halo Reach.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ray</title>
		<link>http://pixologic.com/blog/2010/02/halo/comment-page-1/#comment-787</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Mon, 03 May 2010 22:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixologic.com/blog/?p=857#comment-787</guid>
		<description><![CDATA[Ive always enjoyed bungies art style, i used to play around with zbrush years ago now that im finally following my heart and doing what Ive always wanted to do *3d graphics* I was re introduced to zbrush and OMG i did not know it was such a powerful tool Ive been amazed over and over again just browsing the forums and looking on line, now if i could only get some money so i could get a full version and not the trial :p]]></description>
		<content:encoded><![CDATA[<p>Ive always enjoyed bungies art style, i used to play around with zbrush years ago now that im finally following my heart and doing what Ive always wanted to do *3d graphics* I was re introduced to zbrush and OMG i did not know it was such a powerful tool Ive been amazed over and over again just browsing the forums and looking on line, now if i could only get some money so i could get a full version and not the trial :p</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yongkiatk</title>
		<link>http://pixologic.com/blog/2010/02/halo/comment-page-1/#comment-578</link>
		<dc:creator>Yongkiatk</dc:creator>
		<pubDate>Fri, 26 Feb 2010 14:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixologic.com/blog/?p=857#comment-578</guid>
		<description><![CDATA[Wow..thank you for sharing..this is very cool.]]></description>
		<content:encoded><![CDATA[<p>Wow..thank you for sharing..this is very cool.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon</title>
		<link>http://pixologic.com/blog/2010/02/halo/comment-page-1/#comment-516</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Fri, 19 Feb 2010 00:26:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixologic.com/blog/?p=857#comment-516</guid>
		<description><![CDATA[this looks epic.]]></description>
		<content:encoded><![CDATA[<p>this looks epic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Waldemar Perez Jr.</title>
		<link>http://pixologic.com/blog/2010/02/halo/comment-page-1/#comment-513</link>
		<dc:creator>Waldemar Perez Jr.</dc:creator>
		<pubDate>Thu, 18 Feb 2010 20:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixologic.com/blog/?p=857#comment-513</guid>
		<description><![CDATA[It will be interesting to see what the final in-game-quality-level is given that they are starting with such detailed head models]]></description>
		<content:encoded><![CDATA[<p>It will be interesting to see what the final in-game-quality-level is given that they are starting with such detailed head models</p>
]]></content:encoded>
	</item>
</channel>
</rss>
