Stephen Holmes caught up with Legacy Effects, the team responsible for bringing Iron Man’s legendary suit to the big screen.
Here are a few quotes to wet your whistle:
“Because we’ve got experience at sculpting in the real world with clay we just go straight in with ZBrush and design it in there. It’s a quicker end result.”
Simon Webber – Concept Artist, Legacy Effects
“ZBrush is a huge part of what we do now to edit detail and the different processes that we use here now”.
Jason Lopes – Systems Engineer, Legacy Effects
Check out the full interview at develop3d.com.





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