The Game Artisans Comicon Challenge 2010 winners have been announced and 9 out of 10 winners in the 3D category were made using ZBrush! Congratulations to ZBC members Damien Canderle, Yaroslav Grigorash, Jocelyn Zeller, Lubov Sokolina, Magdalena Dadela, Steffen Unger, Jaco Herbst, Ange Sarric, and Sam Yang for their winning illustrations!
To see the winning entries, go to ZBrushCentral
and check out each artist’s ZBC thread for more pics and info.
These 9 winners weren’t the only ones who submitted amazing work to the Comicon Challenge – Back in October we created a new forum dedicated to ZBC members participating and the community jumped in with gusto. Check out all the ZBC submissions in the Gallery Thread and in the Comicon Challenge Forum.
Hello ZBrushers! Another artist has been added to the Top Row on ZBrushCentral. Jason Martin, aka “believerdeceiver” posted a bunch of his production work and production stills from 2010. Picking a main image for the blog post was hard since there were so many amazing renders posted.
Jason was also kind enough to share his workflow when creating the Cyborg character. From the original concept sketch done by Sean McNally, to his base mesh, which brushes he used, and his sculpting and retopology process, he gives a detailed account of how he goes from conception to completion. Check out the thread, it’s sure to provide you with some great inspiration!
Industrial Light & Magic and Disney feature the use of ZBrush in a video about the creation of Davy Jones in Pirates of the Caribbean: Dead Man’s Chest, part of the Walt Disney World Backlot Tour. A while back Pixologic.com featured an interview with ILM on the use of ZBrush for the creation of the characters in Dead Man’s Chest and their details, such as their wrinkles and the barnacles and sea creatures covering them. In the video above from the Disney World exhibit, Hal Hickel discusses how ILM was able to achieve the incredible realism of Davy Jones and the CG pipeline.
This week ZBrushCentral is featuring ZBC member tes3D, Robin Benes, in the ZBC Top Row! From head to toe, pegged leg to flintlock pistol, this goblin pirate has more details than you can find in just one viewing. Check out his punk inspired pirate boots and his cutlass/pistol combo weapon – fantastic!
This time around we’re taking a departure from movies and computer games to bring you a spotlight on illustration! Olivier Thill and Benjamin Alcover are hard at work on a graphic novel created and rendered entirely with ZBrush and Photoshop.
You may have seen their work posted at ZBC before (if you haven’t, be sure to click the link to their thread, which is found in the interview), now we get to go into much greater detail as we talk about how ZBrush is being used for this groundbreaking project, how they get a cell shader style of render from ZBrush, and much more!
This week ZBrushCentral is featuring ZBC member Monray, Justi Romero, in the ZBC Top Row! He’s posted some great characters with a hightened sense of realism and great attention to detail. Check them out!
Get ready for your next job as a high-end character modeller with this 8 week on-line course from CGSociety taught by Katon Callaway, Senior Character Artist at SCEA Santa Monica Studio. Get insider tips and real-world examples as Katon walks you through his ZBrush modelling process. The course covers advanced techniques in polishing your sculpting and rendering skills with a focus on tailoring your characters for the gaming studio pipeline. Get an extra edge to get your foot in the door or streamline your portfolio!
ZBrushCentral is pleased to feature a new thread by Bruno Camara in the ZBC Top Row. His fantastic sculpt of a Viking Thrall, based on Paul Sullivan’s concept sketches, has some great textures and details worth taking a look at. Further in the thread, Bruno shares his workflow and pics of the creation of his creepy character and how he uses a combination of brushes and zpheres to create details like the drool and hair. Bruno promises to update the thread as he adds color to his WIP, so make sure to check back in to see what he comes up with next!
Hello ZBrushers! ZBrushCentral is featuring a great thread by ZBC member eklettica, Alessandro Baldasseroni, in the ZBC Top Row. Alessandro shares some sculpts from his personal sketchbook as well as characters for Mass Effect 2, Fable III, and Dante’s Inferno. And an extra bonus: Alessandro updated one of his MatCap materials and speaks with the ZBC community about his workflow. Check it out!
Escape Studios has posted a free tutorial on Cloning in Spotlight from their new ZBrush for 3D Artists guide! Part of a longer tutorial on texturing, this freebie describes how to use Spotlight to project part of an image onto your model. Create a realistic eye texture from your own photo on your next character!
All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic, Inc. Various patents pending. All other trademarks are the property of their respective owners.