Three New ZBrush Training Books Available To Order Now

Posted on February 8, 2011 by Ernest

Wiley Publishing is releasing a few new ZBrush 4 books. Top industry artists Eric Keller, Ryan Kingslien, and Scott Spencer each share their expertise and walk you through everything from beginning ZBrush to advanced digital sculpting. Whether you’re just starting out or are a seasoned veteran, you’ll find something of use in these books.

Introducing ZBrush 4 By Eric Keller
Design remarkably realistic creatures, people, and objects using ZBrush and the new edition of this top-selling book. Professional Hollywood animator and ZBrush artist Eric Keller combines his firsthand experience with detailed, step-by-step explanations to make you feel right at home with the interface and tools. The book reinforces the core concepts of ZBrush through fun, hands-on tutorials that will help you achieve amazing results.

ZBrush Studio Projects: Realistic Game Characters By Ryan Kingslien.
Using ZBrush’s rich toolkit and his own experience as founder of and as a former ZBrush product manager, Ryan Kingslien helps you hone the techniques you’ll need to create human characters with compelling faces, bodies, clothing, and weaponry.

You’ll learn by doing a series of projects that encompasses anatomy, sculpting, proportion, gesture, color, and texture—and master techniques straight from the studio. Discover what to do, what not to do, and how to make your game characters breathtakingly real with this must-have guide.

ZBrush Character Creation: Advanced Digital Sculpting, 2nd Edition By Scott Spencer.
Learn to sculpt and chisel like the masters using ZBrush 4 and this beautiful, full-color guide. Sculptor and designer Scott Spencer blends cutting-edge technology with artistry to show you how to create fascinating characters limited only by your imagination. You’ll learn new ZBrush 4 brushes and brush controls, how to sketch complex forms with ZSketch, cool ways to costume your characters, and much more. Above all, you’ll master time-honored concepts such as sculpting gesture and sighting proportion—techniques that will help you become a better artist, no matter what the medium.

For addition books and learning materials, visit Wiley Publishing, or Pixologic’s 3rd party training page.