This training product is designed for anyone who needs to learn professional next-gen game development with the powerful Unity3D engine. It focuses on advanced techniques for game modeling while using a mixed pipeline between the Unity game engine, Autodesk Softimage, and Pixologic ZBrush.
Read more about the tutorial at i3D Tutorials
ZBC member mutte696 A.K.A. Maarten Verhoeven’s extensive sketchbook continues to grow with some very inspiring pieces! Check out his newest busts including a truly gruesome “Trailer Park Queen”. Maarten’s thread is one to keep checking in on for consistently spectacular sculpts!
View mutte696′s thread at ZBrushCentral
GroBoto is a modeling and automatic mesh creation tool featuring the sort of ease and creative freedom ZBrush Artists love. Its geometry consists of arrangements of simple primitives and parametric booleans — all editable in fluid real-time in a fully rendered workspace.
GroBoto’s tools yield a broad spectrum of morphologies — from precise, hard-surface mech to wildly organic. GroBoto’s ‘SeamNet’ meshes are automatically generated (with optional smoothing/beveling). They contain multi-row edge loops that smoothly, precisely, track all primitive/boolean forms & intersections. The exported .OBJ files feature several poly-grouping options and special UV edge loop mapping specifically designed to support sculpting moves in ZBrush.
See Darrel Anderson’s ZBC thread at ZBrushCentral for dozens of examples, video links and tips & tricks.
Right now, the ZBrush Community can band together to get a great discount on this amazing tool –
Details on the GroBoto Site.
This week’s Top Row features this lyrical sculpture of Beauty and the Beast by ZBC member painzang, Tae-Bong Lim. The expressiveness and delicacy of Beauty laying upon the contrastingly large and brutish shoulders of the Beast is evocative and the sculpting technique is exceptional. Make sure to see this one for some great inspiration!
View painzang’s thread at ZBrushCentral
*Warning: contains nudity*
Lipton’s Brisk Tea commercial shown during this year’s Superbowl featured an expressive stop-motion animation of Eminem. The various facial expressions and all of their blendshapes were created in ZBrush by artist Boris Bauer, ZBC member quisquam.
See the video onYouTube
Visit Boris Bauer’s thread for more pics on ZBrushCentral
Visit Boris Bauer’s portfolio site at www.bb3d.com
Compete in the latest 3D World Creative Challenge! Model your own creature, the more fantastical the better, they’ll be judging on creativity.
“The winner will be the person who builds the nicest creature in terms of design, stance and pose – but we aren’t looking for a finished project…. The idea for this project is for artists to create just a base model, which can then be subdivided and detailed in ZBrush.”
This challenge is for artists not currently using ZBrush. And the prize? A full feature license of ZBrush4 provided by Pixologic!
For details visit www.3dworldmag.com
Visit the 3D World forum for the official Creative Challenge thread
A recently introduced program teaching ZBrush is providing local students the chance to expand their career opportunities in films, games, VFX and other industries. The simulation and game development SGD program at Western Piedmont Community College prepares graduates for jobs or careers as independent contractors, artists, video programmers, game and sound design, game testers and producers.
‘‘The program’s goal is to produce independent developers, particularly because the economic recession hit this area hard. We hope eventually to spur economic development (here)’’ – Jonathan Crumpler Coordinator and Instructor, Digital Effects and Animation Technology
Read the article HERE
Six months ago we did an interview with the wizards at BioWare for the critically-acclaimed game, Dragon Age: Origins. It got rave responses from the community, so we knew then and there that we wanted to do a new one when Dragon Age 2 released!
Today’s interview is a first for ZBrushCentral. Rather than talking about a title that came out a few weeks or months earlier, we have coordinated behind the scenes with the good folks at BioWare and EA to release this interview on the same day that the game premieres!
Just because the game is brand new doesn’t mean that little is known about it. We’ve known for quite a while that the sequel planned to go in new directions with the art. In fact, today’s overall game review at The Escapist made a point of talking about how much better everything looks in the sequel. (They also gave the game a perfect score.) Now at last the art team is able to go into greater detail, sharing some ZBrush screens and a few surprises.
Please join us in welcoming Shane Hawco and the rest of his team back to ZBrushCentral! We hope that you enjoy reading the interview as much as we’ve enjoyed putting it together!
Read the interview HERE.
Join in the conversation on the ZBC thread at ZBrushCentral.
Be sure to also check out our many past interviews, which can be found in the ZBrush Artist Interviews forum and the User Stories page at the Pixologic website.
ZBC member CastorPt, Luis Antonio, shows off some great character portraits in his Top Row thread this week. His nervous alien interview subject, shown with different variations in expression, is an excellent example of great texturing and rendering. Check it out!
View CastorPT’s thread at ZBrushCentral