Monthly Archive for March, 2011

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ZBrush makes it good in ‘Carma’ Beaver Commercial!



ZBrush was used to create a realistic ‘beaver’ in the car tire ‘Carma’ commercial featured at this year’s Superbowl.

“That process began with modeling of the beaver in ZBrush and Maya, with Maya also used for rigging and animation. Part of the animation challenge of the salute and fist- pump shots, was to maintain the high level of realism. It was a major challenge to make this little guy salute and make it feel natural” -Method visual effects producer Mike Wigart

See the video and read the interview with Mike Wigart at

Featured ZBC Thread: xjgd4321



ZBC member xjgd4321′s eye for detail is plain to see in the Pan Troglodyte and Alligator sculpts featured in the Top Row this week. The realism and emotion given to these animals is nothing short of breathtaking! Take a look!

View xjgd4321′s thread at ZBrushCentral

Featured ZBC Thread: emo17



ZBC member emo17′s very first thread on ZBrushCentral has jumped up into the Top Row! What a great way to get started in the ZBC community! This comes with no surprise to those who’ve already checked out this spectacular caricature entitled “Photographer”. We’re definitely looking forward to seeing more from emo17!

View emo17′s thread at ZBrushCentral

Featured ZBC Thread: MikeJensen



Mike Jensen shows off his hard-surface sculpting chops with this Top Row sculpt. Created for his eat3D tutorial on Hard Surface Techniques in ZBrush, this metal man is a work of art! Mike shares some process pics and alternate renders in his thread, so check it out!

View MikeJensen’s thread at ZBrushCentral

ZBrush featured at Superbowl in ‘epic’ Coca Cola ‘Seige’ commercial



ZBrush was used to create the Dragon ‘hero’ and other characters in Coca Cola’s stand out commercial featured in this year’s Superbowl.

“The dragon was also a big challenge – in terms of screen time he’s pretty ‘hero’ and he gets shot from pretty much every angle. We gave that to one artist who did all the ZBrush and texturing work – a bit of labor of love for him.” -Framestore VFX Supervisor: Diarmid Harrison-Murray

See the video and read the interview with Diarmid Harrison-Murray at

Featured ZBC Thread: ambient-whisper



This week Martin Krol, ZBC member ambient-whisper, has received Top Row honors not only for his great character sculpt, but also for his very informative video of his entire process! 12 hours of work are condensed into 21 minutes of video, without sound (you can purchase the full tutorial with narration from the links he provides) and Martin shares some general landmarks in his process in his thread, so make sure to take a look!

View ambient-whisper’s thread at ZBrushCentral

Featured ZBC Thread: grassetti



Rafael Grassetti, ZBC member grassetti, has posted his latest creation, a highly detailed (and armored) figure titled “Guardian”, that he created from the concept of artist Dean Holdeen. Make sure to check out his Top Row thread to see some amazing final renders as well as some process pics.

View grassetti’s thread at ZBrushCentral

Stylized Character Modeling Course From Gnomon Workshop



The Gnomon Workshop has just released another ZBrush tutorial DVD, “Stylized Character Modeling For Production” with Alessandro Baldasseroni. This course shows Alessandro’s workflow to model a stylized character from a given concept for animation production.

Learn more about this course at
Find additional videos at our 3rd Party page

ZBrush artist Rick Baker wins 7th Oscar® Academy Award!



Congratulations from all of us at Pixologic to our long-standing friend and fellow ZBrush artist, Rick Baker!

Rick Baker (A.K.A ‘monstermaker’ on ZBC) and Dave Elsey won the Oscar® for makeup at the 83rd Academy Awards for their work on the film ‘’The Wolfman”. This is Rick’s 12th Oscar® nomination and seventh win!

Watch a video interview with Rick in which he shares his thoughts on ZBrush HERE

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