Daily Archive for April 19th, 2011

ZBrush makes giant Popcorn

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The 2011 trailer for The FMX 2011 conference in Stuttgart Germany features giant popcorn modeled in ZBrush. ‘A Maize’ was created by students of the Institute of Animation, Effects and Digital Postproduction.

“The biggest difficulty we prepared was the combination of displacement and subsurface scattering in mental ray. The computers required a lot of computing power and memory to perform these tests. We decided to use Pixologic ZBrush in the popcorn model – created according to the specific needs.” – Falko Paeper

See the video at www.fmx.de

Read about how it was made at Digital Media World

GoZ Update 1 – with Photoshop Support

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As part of our commitment to expanding the capabilities of GoZ, Pixologic is pleased to announce the release of our first GoZ update! This update resolves minor issues reported by users of various applications. It also expands support to include modo 501 and Cinema 4D R12.

With this update, GoZ also now supports Photoshop! If you have the Extended version of either Photoshop CS4 or CS5, GoZ now makes it possible to paint directly on your model’s texture rather than using PolyPaint. As a result, texture painting can be completely independent of your model’s resolution. Simply click the GoZ button to send your model and its texture to Photoshop. There, paint whatever you’d like, in full 3D. You can even flatten the map and paint in 2D — with or without a visible wireframe! When done, send your model back to ZBrush and the texture will automatically update so that you’ll be ready to continue working.

Get the update at the Download Center

For more info, specs, and frequently asked questions, visit the ZBC GoZ Page

For tutorial videos on GoZ, visit ZClassroom

Featured ZBC Thread: KrisKelly3D

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New to the Top Row this week is a striking photorealistic image of young Egyptian rebel created by ZBC member KrisKelly3D (Kristan Kelly). Incredible detailing and a great render really bring this character to life. Kris shares his entire process from the sculpt, to texturing, to render passes in his thread. Make sure to check this one out if you’re looking for tips on creating realism with details and powerful imagery in 3D!

View KrisKelly3D’s thread at ZBrushCentral






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