New ZBrush Book: Sculpting for Games

Posted on April 29, 2011 by Ernest


ZBrush 4 Sculpting for Games: Beginner’s Guide is a new book from Packt that will help readers to sculpt machines, environments and creatures for their game development projects. Written by Manuel Scherer, this book covers all aspects of sculpting for games, right from developing concept art to integrating the available models with the game environment.

To read more about it, please visit

One response to “New ZBrush Book: Sculpting for Games”

  1. Salina Rawles says:

    Does anyone else own this guide? Chapter 7 claims that there is a link to the Sci-fi drone model at the beginning of chapter 8.

Leave a Reply

Your email address will not be published. Required fields are marked *