CGWorkshop’s first 3 week summer school workshop! Building a great weapon can be different to creating a character or creature. EA Bioware’s Jon Rush helps you hone your sculpting skills on a piece of awesome weaponry.
This workshop covers the principles of hard surface modeling and how to deal with hard surface shapes in ZBrush. Bring your passion for 3D to this short summer workshop and let Jon perfect your weapon creation skills with ZBrush!
Find out more at CGWorkshops
From Angkor to the Aztecs to the Moai of Easter Island, David Desplat’s (ZBC Member: Sycon’s) new sketchbook thread is brimming with crumbling environments reminiscent of an Indiana Jones archeological fantasy landscape. And if all those ruins weren’t enough to catch your eye, some excellent characters and objects follow in this Top Row thread that should definitely be one to watch.
View Sycron’s thread at ZBrushCentral
David Moratilla, ZBC Member dmortilla, really shows off his skills with a series of photorealistic portraits. The skin texture is flawless – you’ve got to take a look at these closeup images to believe it! David really takes advantage of normal mapping in ZBrush to create his realistic textures.
View dmortilla’s thread at ZBrushCentral
ZBrush artist Bartek Bawel has posted his character concept sculpts for The Witcher 2 Assassins of Kings to the ZBC – all done in ZBrush!
See the thread on ZBrushCentral
View Bartek’s homepage at bartekgawel.blogspot.com
Pixologic’s new “Artist in Action” series presents “Creating A Better Demo Reel With ZBrush 4,” a step by step tutorial with Steve Warner, featured in the current issue of Imagine Magazine.
Generally speaking, there are two ways to land a job in the 3D industry. You can find work by who you know or you can find it by what you know, and when you’re blindly sending out copies of your demo reel in hopes of finding work, you’ll be judged solely on the latter. Steve Warner, Executive Director of the Digital Animation and Visual Effects School (DAVE School), shares 5 techniques you can use to make a better demo reel by harnessing the power of ZBrush 4.0:
1. Easy Wireframe Renders
2. Easy UV Renders
3. Easy Posing
4. Easy Animations
5. Easy Multipass Rendering
Whether you’re a new grad trying to get your reel out there or a seasoned professional looking to streamline your post-production techniques, you’ll find this in-depth step by step and video tutorial an essential read.
Read the feature HERE.
Be sure to also check out our many past interviews with studios and artists, which can be found in the ZBrush Artist Interviews forum and the User Stories page at the Pixologic website.
ZBC Member easymin is in the Top Row today with a great illustration and sculpt of Hit-Girl, the 10 yr. old vigilante super-hero from “Kick Ass”, the film. Included in the thread are ZBrush screen grabs and the render passes that make this image… well… kick butt.
View easymin’s thread at ZBrushCentral
Pixologic training partner, ZBrushWorkshops, has opened registration for its all ZBrush anatomy class called Anatomy 2.0. This class uses innovative new features in ZBrush such as Shadowbox and the Clip brushes to make learning anatomy simple and enjoyable. If you haven’t caught Ryan Kingslien’s four videos about why anatomy is important make sure to download them from the front page of ZBrushWorkshops.
Visit ZBrushWorkshops for more details.
ZBC Member PSTCHOART, Tsvetomir Georgiev posted his concept art for the newly released blockbuster film, Green Lantern. Beautifully styled and executed, his characters bring a new dimension to the classic tale and much of his work comes through into the final film version. It’s always fascinating to see the conceptual process behind the scenes of big films, make sure to check this one out!
View PSTCHOART’s thread at ZBrushCentral
Pixologic sponsors The “Ice Age” To the Digital Age: The 3D Animation Art of Blue Sky Studios at The Norman Rockwell Museum Massachusetts. The exhibition features work from Blue Sky Studios in films including Ice Age, Ice Age 2, Ice Age 2, Robots and more.
As part of the exhibition, Pixologic has provided the 3D sculpting program Sculptris for attendees of all ages to try their hand in 3D modeling and digital art creation –getting a feel for how characters and concepts for blockbuster movies might be made.
“It has been truly amazing to watch people use Sculptris over the past few days. Our visitors have been actively engaged with Sculptris since the exhibition opened. Adults and children alike are drawn to the program, and we hope that this level of interaction will help to educate and inspire the next generation of animation professionals.” - Corry Kanzenberg, Curator of Norman Rockwell Museum
Learn more about Scupltris HERE
“Ice Age” To The Digital Age: The 3D Animation Art of Blue Sky Studios Runs June 11 through October 31, 2011
Read an article on the exhibit at ArtDaily
Welcome to Sculptris and the world of digital art without barriers.
Pixologic is pleased to announce the release of the new version of Sculptris (for Windows and MAC). Sculptris is an elegant, powerful and yet easy to use 3D sculpting software, allowing the artist in you to simply focus on creating amazing 3D artwork. Gone are the technical and often tedious constraints typically associated with digital art.
If you’re new to the world of digital sculpting, Sculptris is the ideal ground on which to get started! If on the other hand you’re experienced in CG, you will find in Sculptris a blazingly fast way realize your concepts. It’s intuitive, fun and user friendly, so you can focus as an artist on pure creativity.
What’s more, the skills you learn with Sculptris directly translate to ZBrush. The models that you create with Sculptris can even be sent to ZBrush with the click of a button using the GoZ functionality!
Get your free download now!
Post your artwork and share your exploration with the community in the Sculptris forum at ZBrushCentral.