The ZBC has given us an unbelievable treat! The enormously talented staffers of Sony Santa Monica have given themselves the Lunch-crunch challenge of sculpting their own take on the characters of Super Mario Bros. James Van Den Bogart (jjvdb15), Katon Callaway (Katonc), Bryan Wynia (Bryan Wynia), Tyler Breon (Breoniks), and Dustin Blattner (Dust_in) have all contributed their impressive lunchtime sculpts and some time-lapse videos to this Top Row thread. Truly an inspiration, we’re excited to see their next characters (the ladies at Pixologic wonder: where’s the princess?) and hope we’ll see more Lunch-crunch challenges out of Sony Santa Monica!
ZBC member kmcism, Gun Phil Park, is in the Top Row this week with a stunning portrait of the world’s greatest guitarist. The detail in the sculpt is incredible and the render is outstanding. Gun Phil also shares his render settings for those wishing to get the most out of their skin shaders. Check it out at the ZBC!
Hunted: The Demon’s Forge has been released and ZBC users KPtoons and KCASS have posted their game assets in this Top Row post. The detail in these sculpts is fantastic and the game is sure to look amazing. Definitely worth checking out!
Pixologic launches a new series of “Artist in Action” features and the first post is by one of our own: Pixologic French team member Thomas Roussel worked with the Arles Museum to reconstruct the features of a Greek Venus sculpture found deep in the Rhone River in Arles, France. Also recently featured in 3D Artist Magazine, the project is a great example of how ZBrush is being used beyond the entertainment industry, bringing new possibilites to historical reconstructions, science and medical visuals, sculpture, jewelry, and more.
Since the statue’s discovery, the Arles museum has performed much research into its original appearance, from the missing parts to the coloration. (Most people don’t realize this, but traditional Greek sculpture was actually painted!) Additionally, this project has been documented for a TV broadcast aired on a prime time TV show on French national television, showing elements of ZBrush to more than 3.6 million viewers!
Discover how ZBrush was used to work on the scan data of the head, rebuild the figure and finally paint it, in collaboration with the Arles museum and Eclectic Production / 2ASM.
Pixologic Sponsors MotionMedia/Red Cross Hollywood event for Relief Efforts in Japan –Thursday June 9th 2011
Come and join a free Comedy Night & Auction Fundraiser for Media & Entertainment Professionals, for Relief Efforts in Japan organized by Motion Media. Over $52,000 worth of products to bid on!
Step behind the scenes to see how The Mill visual effects studio used ZBrush to create the CG beetle featured in the recent commercial for VW’s 21st Century Beetle (premiered during Super Bowl 2011.)
”As for the insects, The Mill created eight main bugs, and in the case of the mantis and ants, tweaked the subsequently replicated models for variation. All the base models were generated using Autodesk’s Softimage and then refined using the sculpting tools in Pixologic’s ZBrush.” - From CGW P27 March 2011 issue – read more
Cedric Seaut, ZBC member ced66′s newest updates to his previously “Top Rowed” thread once again demonstrate why he is a ZBrush master! The new character for his “sang bleu” universe illustrates his attention to detail in the character’s beautifully crafted uniform and matching flourished headdress and in the grotesque details of the character’s face. This is definitely a thread to keep watching!
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