Pixolator presents Sneak Peak #2 of ZBrush 4 Release 2!!! In the first preview, we showed you the new and improved BPR renderer with a full 32-bit floating-point HDR pipeline. Now take a look at more incredible NEW features and major enhancements coming up in Z4R2!!
“I do believe ZBrush 4R2 will enable you to be more creative and productive than ever before.” – Pixolator
Watch SNEAK PEEK #2 now!
No stranger to the Top Row, Will Harbottle (harbottle on the ZBC) is at it again! His work at Gentle Giant Studios is always exceptional and his most recent sculpts, featured at Comicon last week, are no less noteworthy. Cleanly sculpted and superbly detailed, Will shares lots of pics, views of his Subtools, earlier versions, and the final painted statues at Comicon!
See harbottle’s thread at ZBrushCentral
Join Pixologic at booth #439. We will have industry leading artists presenting some of the amazing features in ZBrush 4, including Bryan Wynia, Eric Keller, Jelmer Boskma, and many others (view the full list and presentation schedule at our Siggraph Page) . We are also hosting a daily raffle of a Sideshow Collectibles statuette created using ZBrush. Only attendees of the conference can enter, so make sure you stop by our booth for a form.
Attendees of Siggraph 2011 are also eligible for a 20% discount off ZBrush 4, including a free upgrade to the next version.
Thomas Roussel of Pixologic will be leading two presentations at The Studio.
Change your approach to modeling with ZBrush
Wednesday, August 10, 9:00am – 10:30am
More info here.
ZBrush Features – From concept to final render
Wednesday, August 10, 11:00am – 12:00pm
More info here.
Paul Gaboury of Pixologic will be leading a demo at Pixar.
ZBrush – Workflow for RenderMan
Thursday, August 11, 12:00-12:30
This demo will showcase the workflow from ZBrush to Renderman Maya, rendering in RenderMan with a decimated mesh and a non-decimated mesh.
For more information or to schedule a meeting with Pixologic representatives at Siggraph, please visit our Siggraph Page.
See you there!
Dave Gibbons, the legendary artist of “Watchmen”, used ZBrush while working on “Superman: For The Man Who Has Everything.” ZBrush was utilized to create a three-dimensional model of the villain Mongul’s head, as it is such an odd shape, Gibbons had difficulty rendering it directly from his mind.
Gibbons came to Comic-Con International in San Diego to discuss his life as a comic book creator and impart some technical knowledge upon the masses of fans who hope to follow in his footsteps. The interview rules were simple: Call out a letter, and let Gibbons do the rest. Covering the letters “Z” and “Q”, he described two of the tools he has utilized to make his artwork, the computer program ZBrush and Q-Tips.
(Taken from www.comicbookresources.com Contributing writer, David Winnick
Since his first post in April 2009, it has been thrilling and illuminating to watch the progression of Sebastien Legrain’s (Sebcesoir on the ZBC’s) personal project, the Evangelion Eva 01 head. It’s not often that the ZBrushCentral Community has the opportunity to see each step unfold like this, and now that Sebastien’s hard-surface masterpiece is finally finished, we encourage you to revisit the thread from start to finish. Sebastien breaks down each Subtool to show how the head is composed, shares his time-saving texturing techniques with Projection Master, and documents the changes in his creative process that led to the final outcome. This is definitely a Must-See thread!
See Sebcesoir’s thread at ZBrushCentral