Monthly Archive for September, 2011

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Two New Free ZBrush Courses From Gnomon


The Gnomon Workshop has released two new free ZBrush tutorials from former Gentle Giant Studios and Ignition Entertainment character artist Mark Dedecker.

Texture to Displacement: Learn to create seams in cloth using polygroups based on the UV shells of your model and how to convert UV based texture files into a displacement map.

Displacement Tutorial: Learn how to generate 16 and 32 bit displacements and use the GoZ plugin to export your model.

View more about the courses at CG Channel

Featured ZBC Thread: zaliti


Artist Ali Zafati (zaliti on the ZBC) has posted a long gallery of incredible images to his new sketchbook thread. The collection shows off an amazing variety of skills and style, from the creepy “smiley” to the “Baleine” whale to “Rango” fan art, Ali’s creativity and talents seem to have no end!

See zaliti’s thread at ZBrushCentral

Sculptris Tutorial from Digital Tutors


Digital Tutors has released a new, 1.5 hr video course on Using Sculptris Alpha 6. The first 3 sections are available for previewing at

“When getting into digital sculpting, some of the applications can seem a little daunting. There is a lot to think about, and much of it has to do with the technical aspects that allow the sculpts to be used in a production pipeline. Sculptris removes a lot of those technical concerns and really allows artists to concentrate on the sculpting. Using a really innovative feature called dynamic tessellation, it allows us to not have to worry if we have enough polygons or what level we need to be on to get a particular detail. In this course we’ll cover the sculpting functionality, how dynamic tessellation works, and modifying the resolution manually. We’ll also cover the painting functionality and how Sculptris works with ZBrush.”

See additional ZBrush and Sculptris courses from Digital Tutors at
Find more Pixologic approved 3rd Party ZBrush training materials

Featured ZBC Thread: Piggyson


Joseph Drust (aka “Piggyson” on ZBC) has posted assets for Vicious Cycle’s Earth Defense Force: Insect Armageddon in this awe-inspiring Top Row thread. These characters, weapons, vehicles, and monster bugs are each sculpted with amazing precision. Joseph shares his methods for creating crisp edges and stylized line-work and even shares his alphas! If you’re looking for inspiration, you’ve found the place.

See Piggyson’s thread at ZBrushCentral

Featured ZBC Thread: rodia


Bruno Jimenez (aka “rodia” on ZBC) has been posting some pretty impressive portraits to his thread lately!! His fantastic Johnny Cash image is just the latest in a series of quick practice sculpts that he’s taken to a higher level. Take a look at the skin textures on Johnny, the pores and wrinkles are perfectly lifelike, and the great render really brings out the details in this Top Row sculpt!

See rodia’s thread at ZBrushCentral

ZBrush Industry Spotlight Wildstar Cinematic


Buzz has already started forming for NCsoft’s newest MMO game, which was announced at Gamescom 2011, WildStar. WildStar’s Cinematic Trailer is artfully constructed and brings the colorful sci fi adventure to life. Yesterday, artist Jason Martin (“believerdeceiver” on the ZBC) posted his gorgeous sculpt for the creepy “Stem Dragon” featured in the animation. Watch it in action!

See beleiverdeceiver’s thread on ZBrushCentral

Visit the WildStar website

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