Check out the amazing work of EA artist Abraham Valdez, in this awesome interview at 3dtotal.com.
Read the in depth interview, and get the up close and personal perspective on what makes him tick. When creating characters Abraham says, “I use ZBrush and am most impressed by the team at Pixologic. They’re constantly updating the software and adding new tools. ZBrush changed the quality and the length of time it takes to develop characters and so I fall into the category of artists that love ZBrush.”
We appreciate the praise, and know there is a whole lot going on over at EA that keeps the phrase, “It’s in the Game” alive and well.
Read the interview at 3dtotal.com.
CG Society has recently posted an interview featuring the artwork of Jonathan Rush, a Character Artist who has been working with EA-Bioware on their upcoming MMORPG, Star Wars: The Old Republic. Jon used ZBrush heavily in his development of the characters in the game.
“ZBrush is a terrific package, and I get the most mileage out of the Dynamesh, and Shadowbox tools. Both let me get ideas down quickly, and are easy to iterate and build upon. Forms that would take quite a while to create in a traditional 3D package are made very easily using these two tools. I also love the wide array of brushes offered in ZBrush, and the high level of customization I can impose.”
- Jon Rush
Read the full interview at CG Society.