Epic Games and People Can Fly studios “Bulletstorm”, leaves no shells unfired.
You can see the amazing concept art and how ZBrush was used to bring these 2d trigger happy combatants to life by checking out the article at CGSociety.org.
Game designer Arcade Berg commented, “ZBrush can be a great way to start models using sketching tools, Zspheres and by simply moving older base meshes around, scaling limbs, rotating joints. This is best for organic stuff.”
Check out how ZBrush is helping artists in the most demanding workflow pipelines.