Check out the amazing work of EA artist Abraham Valdez, in this awesome interview at 3dtotal.com.
Read the in depth interview, and get the up close and personal perspective on what makes him tick. When creating characters Abraham says, “I use ZBrush and am most impressed by the team at Pixologic. They’re constantly updating the software and adding new tools. ZBrush changed the quality and the length of time it takes to develop characters and so I fall into the category of artists that love ZBrush.”
We appreciate the praise, and know there is a whole lot going on over at EA that keeps the phrase, “It’s in the Game” alive and well.
Read the interview at 3dtotal.com.