Join veteran Eat 3D instructor Michael Pavlovich as he shows off many of the new features of the most recent versions of ZBrush. In this 6 1/2 hour video, Michael creates a cowboy character from scratch and completes the sculpt in ZBrush. Starting from the base mesh, to refined details and polypainting, he will show you how to get your character production ready. He then moves on to the clothing and accessories, and finishes with creating facial hair using FiberMesh and completes the final render using Best Preview Render (BPR).
If you’re looking to create an entire character using ZBrush, then this tutorial is exactly what you’re looking for.
Watch the video below for more information. To purchase the video, visit Eat3D.com.
FiberMesh guides now export: .obj .lxo .lwo .ma .fmg (.fmg is a simple raw data format which allows game developers and studios to easily incorporate ZBrush fibers in production pipelines).
Advancements for NoiseMaker Include:
A wide variety of procedural noise generators, making it easy to create almost any effect imaginable.
Noise displays more accurately, even on low polygon models.
NoiseMaker sliders accept numerical input.
Enlarged NoiseMaker preview window makes it easier to fine tune your noise before accepting it.
NoiseMaker preview window now supports standard ZBrush move/scale/rotate shortcuts as well as navigation buttons.
Pipeline Advancements Include:
Vector Displacement Map exports supporting 16-bit .tiff or 32-bit .tiff and OpenEXR formats.
Flip and Switch as well as Tangent Flip and Switch sliders provide a guide for creating the perfect vector displacement map for the renderer of your choice.
Find the perfect settings with VDMap Auto FlipAndSwitch detection, which compares two vector displacement maps with each other.
Advancements to Other Features Include:
Convert BPR to Geo feature turns the Fibers and MicroMesh objects you see in your BPR render into real geometry.
Create Texture to LightCap feature creates a texture which can then be applied to any MatCap.
Improved BPR Shadows which also render accurately with transparent textures.
UI Advancements Include:
Direct access to LightBox folders from the following ten locations… FiberMesh sub-palette, NoiseMaker sub-palette, Alpha palette, Texture palette, saved SpotLight files, Document palette, File/Project palette, Tool palette, Material palette, Brush palette.
Organize your sub-palettes with the new UI Groups.
Magnifying Glass feature to zoom in on parts of the document and UI when recording your ZBrush videos.
Auto-Updater makes it easy to check for and install future updates.
Now that ZBrush 4R3 is released, we are working on the next update to ZBrush which will include the QRemesher (Alpha version).
ZBrush 4R3 is a free update for all registered ZBrush users.
For anyone who already has ZBrush 4R2 or 4R2b installed, an Updater is now available in the Pixologic Download Center. Please carefully read the instructions that are provided with the Updater.
Skipping steps may prevent you from successfully completing the Z4R3 installation.
If you cannot install version 4R2 or 4R2b (because you never upgraded to it or did not save your installer), you will not be able to use the Updater. Instead, please submit a ticket in the Support Center. Choose the “Upgrades” department when prompted. Be sure to include any information that can help us locate your account so that we can assist you promptly.
New purchasers of ZBrush will receive version 4R3 directly and will not need to update.
Floating license customers will receive an email with special upgrade instructions within the next few days.
Documentation for the new version is installed with ZBrush 4R3. You will find a Documentation folder within your ZBrush folder, containing PDF files covering the new features in ZBrush 4, 4R2, 4R2b and 4R3. Online documentation is available at www.pixologic.com/docs/. We will also be adding new movies to the Education section at www.pixologic.com to demonstrate the new features and their use.
Should any issues arise, we have posted an FAQ and Troubleshooting thread for ZBrush 4R3 HERE
This video posted on Wired is a few months old, but we still think it’s pretty cool. With ZBrush opened in background, Neville Page and J.J. Abrams discuss the monster from Super 8. Steven Spielberg, J.J. and Neville all had expectations of what the creature should look like, so they went through quite a few variations during the process that lasted the better part of a year. Check out the video and the full article at Wired Magazine.
An exhibition of animatronic monsters, dinosaurs, and animals has been touring the world courtesy of John Cox from Creature Workshop (Australia). While these creatures were made the traditional way, completely by had without any digital assistance, Cox theorizes that this method is a dying art: “I have a feeling that in about three years’ time this may be renamed the history of animatronics because it really will be very old school.”
Seems bleak for the traditional sculpting world, but Cox believes ZBrush is going to pick up where the physical clay left off. “There are three sculpting programmes – ZBrush, Mudbox and Modo – and ZBrush is the one everyone’s using now. It’s digital clay, you don’t have to sculpt the little things any more, you can just sculpt it straight away in the computer” Cox stated.
Traditional sculpting may or may not be on the decline, but we always think it’s a good idea to trade a burnisher for a stylus.
We are pleased to welcome newcomer Patricio Ruales Lopez to the ZBrush Turntable Gallery! Better known as patokali on ZBrushCentral, Patricio was inducted into the gallery with his African Warrior sculpt. He started with ZSpheres to make the basic mesh, and after modeling, he used Spotlight for the painting. There’s a lot of action in this sculpt, so we can’t wait to see more from Patricio in the future.
The most recent Top Row thread is from Jack du Rose, a jewelry designer who uses ZBrush to bring his incredibly ornate designs to life. The images he posted are from his “Danger” collection. The series contains eight pieces that are based on animals and insects one would typically consider dangerous (lion, black widow, dart frog, etc). Along with the finished product, he’s also posted a few ZBrush screen grabs and some photos from the manufacturing process. This impressive lot is just another example of how ZBrush can be used in quite a few industries.
We have just added a few turntables from a member new to the gallery. This illusive artist only goes by VISEone, and has been building a portfolio of some interesting characters and creatures for the past year. The creature titled “Swoopy” is what caught our attention; the texturing and rendering are great, and FiberMesh was used for the grass.
Just under a month ago, Pixologic released the powerful new ZBrush 4R2b. In addition to enhancing the BPR capabilities of ZBrush, this new version also added innnovative and exciting features such as FiberMesh and MicroMesh.
We weren’t done! Pixologic is pleased to announce the upcoming release of ZBrush 4R3. This update includes new features and expands the features introduced in previous versions. This includes enhancements to FiberMesh, BPR, and the interface, as well as the addition of the NoiseMaker plugin and Vector Displacement Maps!
Check out the post at ZBrushCentral for a full list and more information.
ZBrush 4R3 will be released on Tuesday, February 28th, and will be a free update for all registered users.
Update instructions will be provided at time of release.
Artist ZanFan has just received a top row nod for his digital interpretation of Richard MacDonald’s sculpture, Dance the Dream. Starting from a single sphere and using DynaMesh and basic brushes, Joey had intended to test out the recently added feature but ended up creating something quite magnificent.
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