Join veteran Eat 3D instructor Michael Pavlovich as he shows off many of the new features of the most recent versions of ZBrush. In this 6 1/2 hour video, Michael creates a cowboy character from scratch and completes the sculpt in ZBrush. Starting from the base mesh, to refined details and polypainting, he will show you how to get your character production ready. He then moves on to the clothing and accessories, and finishes with creating facial hair using FiberMesh and completes the final render using Best Preview Render (BPR).
If you’re looking to create an entire character using ZBrush, then this tutorial is exactly what you’re looking for.
Watch the video below for more information. To purchase the video, visit Eat3D.com.
FiberMesh guides now export: .obj .lxo .lwo .ma .fmg (.fmg is a simple raw data format which allows game developers and studios to easily incorporate ZBrush fibers in production pipelines).
Advancements for NoiseMaker Include:
A wide variety of procedural noise generators, making it easy to create almost any effect imaginable.
Noise displays more accurately, even on low polygon models.
NoiseMaker sliders accept numerical input.
Enlarged NoiseMaker preview window makes it easier to fine tune your noise before accepting it.
NoiseMaker preview window now supports standard ZBrush move/scale/rotate shortcuts as well as navigation buttons.
Pipeline Advancements Include:
Vector Displacement Map exports supporting 16-bit .tiff or 32-bit .tiff and OpenEXR formats.
Flip and Switch as well as Tangent Flip and Switch sliders provide a guide for creating the perfect vector displacement map for the renderer of your choice.
Find the perfect settings with VDMap Auto FlipAndSwitch detection, which compares two vector displacement maps with each other.
Advancements to Other Features Include:
Convert BPR to Geo feature turns the Fibers and MicroMesh objects you see in your BPR render into real geometry.
Create Texture to LightCap feature creates a texture which can then be applied to any MatCap.
Improved BPR Shadows which also render accurately with transparent textures.
UI Advancements Include:
Direct access to LightBox folders from the following ten locations… FiberMesh sub-palette, NoiseMaker sub-palette, Alpha palette, Texture palette, saved SpotLight files, Document palette, File/Project palette, Tool palette, Material palette, Brush palette.
Organize your sub-palettes with the new UI Groups.
Magnifying Glass feature to zoom in on parts of the document and UI when recording your ZBrush videos.
Auto-Updater makes it easy to check for and install future updates.
Now that ZBrush 4R3 is released, we are working on the next update to ZBrush which will include the QRemesher (Alpha version).
ZBrush 4R3 is a free update for all registered ZBrush users.
For anyone who already has ZBrush 4R2 or 4R2b installed, an Updater is now available in the Pixologic Download Center. Please carefully read the instructions that are provided with the Updater.
Skipping steps may prevent you from successfully completing the Z4R3 installation.
If you cannot install version 4R2 or 4R2b (because you never upgraded to it or did not save your installer), you will not be able to use the Updater. Instead, please submit a ticket in the Support Center. Choose the “Upgrades” department when prompted. Be sure to include any information that can help us locate your account so that we can assist you promptly.
New purchasers of ZBrush will receive version 4R3 directly and will not need to update.
Floating license customers will receive an email with special upgrade instructions within the next few days.
Documentation for the new version is installed with ZBrush 4R3. You will find a Documentation folder within your ZBrush folder, containing PDF files covering the new features in ZBrush 4, 4R2, 4R2b and 4R3. Online documentation is available at www.pixologic.com/docs/. We will also be adding new movies to the Education section at www.pixologic.com to demonstrate the new features and their use.
Should any issues arise, we have posted an FAQ and Troubleshooting thread for ZBrush 4R3 HERE
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