Veteran sculptor David Goode recently posted an image of a bronze he had made from a ZBrush sculpt (the original sculpt can be seen here). Although David is a traditional sculptor at heart, he has found a home with ZBrush.
“I love ZBrush! All the annoying stuff is removed from the job. No armatures, no spraying and wrapping, and best of all, no mould making!”
Check out David’s thread and all of his amazing artwork at ZBrushCentral
The Gnomon Workshop has recently released a new video from tutorial from veteran artist David Lesperance. “Environment Sculpting” gives an in-depth look at David’s workflow when designing environments. He uses ZBrush to sculpt rocks with DynaMesh, create vines using ZSpheres, and more. This lecture is essential if you need to brush up on your environment creating skills.
David Lesperance has a degree in fine arts and has been working as an environment artist in CG entertainment industry for nearly 8 years. He is currently working with Microsoft and the 343 industry team on Halo 4. A few of his past projects include Mortal Kombat DC, Tony Hawk Ride, StarCraft 2, and Diablo 3, WoW Cataclysm, and the StarCraft projects (as part of Blizzard Entertainment’s cinematic division).
To purchase “Environment Sculpting with David Lesperance,” visit The Gnomon Workshop
Getting a Top Row nod on your first post to ZBC happens very rarely, so we want to send a special congratulations to Tiago Hoisel for accomplishing this feat. In his image “The Shooter,” Tiago was able to create a base mesh without worrying about the underlying geometry with the help of DynaMesh. The final product is an amazing stylized baby flinging food. It’s definitely going to put a smile on your face!
See Taigo’s Top Row image at ZBrushCentral
BlueGFX, one of our resellers in the UK, is hosting a user group meeting on April 19th in London. “An Evening with the Experts using ZBrush 4R3″ will be featuring David Richardson (3D Generalist/Character Artist, Climax Games) and Maximilian-Gordon Vogt (Modeler, Framestore) as well as a presentation from Hitachi Data Systems. The event is free, but there is currently a waitlist. Sign up now for your chance to get in!
An Evening with the Experts using ZBrush 4R3
Covent Garden Piazza
WC2 E7BB London
Thursday, 19 April 2012
Doors at 5:30pm
Visit EventBrite.co.uk to register for the event.
Seven time academy award winner Rick Baker is going wild with DynaMesh and FiberMesh. His beast was made using the newest features of ZBrush 4R3 and even though he calls it a “work in progress,” it’s definitely worthy of a Top Row nod.
See Rick Baker’s Top Row image at ZBrushCentral and check out his work in progress and more images at his User Gallery.
Veteran ZBrush artist Michael Defeo is getting close to releasing his anatomy app that is sure to help both digital and traditional sculptors. Due to be released at his booth at Spectrum Live in Kansas City, Missouri the weekend of May 18-20, “l’Ecorché: Classical Anatomy for Artists” will be available on iPad, iPhone, and Mac desktops with eventual development for Android and PC desktop platforms.
Michael thanks ZBrush and its community of artists for making this app possible.
“I am building what I feel is a groundbreaking anatomy study tool. It’s an app called l’Ecorché: Classical Anatomy for Artists, and without ZBrush this app would not be possible. Originally developed as a personal reference tool for my courses with anatomy expert Scott Eaton (who, in fact, I met through the Pixologic Educational portal), this application has grown from a simple sculpture for the iPad into a fully-developed application for iPad, iPhone, Mac desktop and eventually Andriod and PC desktop platforms.”
We’re definitely excited for the release of l’Ecorché! Keep an eye on Michael’s website, md3dinc.com, for updates on the release.
Pixologic, and the Gnomon School of Visual Effects played host to a packed house yesterday evening. Fans, industry giants, and socialites made their way into the green screen hanger on the grounds of the Television Center Studios here in Hollywood to watch the live sculpt off.
Sony Santa Monica artists Bryan Wynia and Sam Sharit, started off the evening with their take on an old favorite, and brought Swamp Thing to the party. Then the Lunch Crunch crew gave way to Lunch Crunch godfather and DreamWorks artist, Danny Williams aka “PointPusher” taking the night into overdrive.
Special thanks to the staff and technical crew at the Gnomon School of Visual Effects, for their efforts in helping to make the night a clay slinging success.
For the full recap including videos and images from the event, visit the UGM Page.
ZBrushCentral fan favorite Jason Martin (aka believerdeceiver) has posted yet another thread of incredible artwork. Jason, a 3D Character Artists at Blur Studios, has been sharing his creations with the ZBC community for the past few years. No stranger to the Top Row, this is the third time he’s gotten the nod.
See Jason’s most recent Top Row work at ZBrushCentral
Need more inspiration? Check out more artwork from Jason at his ZBC User Gallery
See how the unusual inhabitants of Barsoom were first envisioned and the role that ZBrush played in bringing Disney’s spectacular production to the big screen. Pixologic takes you behind the scenes at Legacy Effects for an in-depth interview with concept artist Scott Patton.
Read the Interview
It’s a two-for-one deal at ZBrushCentral today! We have another top row post, and this one is from Tomasz Strzalkowski (aka Tomstrzal on ZBC). Thomasz might not be a frequent poster, but he’s no stranger to the Top Row gallery. His original post in his sketchbook got him the nod back in December 2010. The ancient spaceship in Thomasz’s latest work was built completely in ZBrush (some compositing in Photoshop) and continues on the theme of massive environments that he is known for.
See Thomasz’s latest Top Row post at ZBrushCentral
Check out more of Thomasz’s work in his User Gallery