Two interviews for the price of one!
Image Engine had two major productions come out last year (more recently to DVD) and we thought it would be especially interesting to put them side by side for you because they show two radically different ways of using ZBrush.
For Immortals, they used ZBrush to sculpt an absolutely insane number of polygons for the epic environments that were used in the film. On the other hand, The Thing used ZBrush for “horrifically beautiful” organic work.
Both interviews show a truly impressive amount of work and dedication by the artists at Image Engine, as well as great examples of movie-making problem solving.
We hope you enjoy them!
Read the Image Engine interviews
Martin Hristov Nikolov, aka schmud on the ZBrushCentral forum, makes the Top Row and sits in to give us the inside scoop on what makes him tick. You can read more about it by visiting the in depth interview on the ZBC Spotlight thread.
With the influx of amazing artwork popping up on ZBC lately, we’ve been able to add 7 new artists to the Turntable Gallery! Join us in welcoming Brian Pape, David Ferreira, Isaac Zou, Mohammad Modarres, Nick Gizelis, Ronny Penko, and Stefano Bernardi. Congratulations guys! The artwork they created is sure to provide you enough inspiration to get some serious sculpting done during the long weekend.
The team at Pixologic would like to say “thank you” to all of the new artists in the gallery for sharing their work with the ZBrush community. Keep up the amazing work, guys!
See all of the new artists at the ZBrush Turntable Gallery
ZBrush Central artist Cesar Zambelli aka cutia, is hot on the traditional trail. His work is representative of an artist trained in classical sculpture. Check out more of his work by visiting his user gallery.
Gregory Coelho aka Boulp, tears it up with his latest ZBrushCentral thread. His work is clearly steeped in traditional art. You can find out more about Coelho and his work by visiting his website.
ZBrush 4R3 steps into the ToolBox section in the March edition of Game Developer magazine. Be sure to read the article and visit GDMag.com for more in depth coverage of industry trends.
It’s a pose off to remember with Tsvetomir Georgiev on the ZBrushCentral forum. This muscle beach bad boy makes it straight to the Top Row and highlights some of the rendering possibilities inherent to the BPR system. You can see more of Tsvetomir’s work by visiting his user gallery. Be sure to check out more on BPR rendering and the other features inside ZBrush 4R3.
The past and future collide to give birth to a new artistic process. Cicero D’Avila recently posted his latest creations on ZBrushCentral and the resulting images are poetic, showcasing the fusion of traditional and future methods of artistic expression. Check out D’Avila’s thread and witness how ZBrush is helping traditional artists build the foundations for a new way forward.
Be sure to visit Cicero’s personal website to see more of his incredible work.
ZBrushCentral member Oliver Milas, aka O/MI brings life to the illustrative work of the late Clemente Sauve. These models are a glorious tribute to the illustrations of the incredibly talented Sauve. You can see more work by O/MI by visiting his user gallery on ZBrushCentral.
Check out more of Sauve’s work at the late artists profile on deviantArt. You can also visit the tribute page being built for Clemente here.
Blizzard is at it again with the recent release of the much anticipated and highly infectious Diablo III. Fans of the series are in for a treat with this third installment. ZBrushCentral artist, Bogdanbl4 shows devotion with this latest Diablo fan contest submission. You can find out more about the Diablo franchise by visiting Blizzard’s homepage.