Daily Archive for May 11th, 2012

GoZ for Softimage



GoZ, our one click bridge between ZBrush and target applications, is now available for Softimage users! Thanks to the developer Kostas Roukis, you can now enjoy tweaking your base mesh geometry in Softimage and updating it in ZBrush with an automatic solution or even doing quick renders in Softimage with the creation of the shader, using the maps generated by ZBrush.

Feature list of GoZ for Softimage:

  • One Click mesh exchange between ZBrush and Softimage using GoZ file format.
  • Multiple SubTools support.
  • Diffuse Map, Normal Map and Displacement Map support.
  • Render Tree with Mental Ray Material setup.
  • Complete Displacement Map setup with proper Geometry Approximation Settings.
  • Polygroups to Clusters preservation.
  • Softimage Animation (keyframed Transformations) preservation.
  • Softimage Hierarchy preservation.

Download GoZ for Softimage at ZBrushCentral.com

Getting To The Root Of The Matter With Joseph Drust



Step inside an awesome series of tutorials on FiberMesh with ZBrush artist Joseph Drust. You’ll learn the techniques necessary to maximize your FiberMesh experience and generate more believable hair systems.

You can watch the entire video series by visiting the Digital Tutors website.

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