ZBrush User Story: Image Engine – The Thing & Immortals

Posted on May 30, 2012


Two interviews for the price of one!

Image Engine had two major productions come out last year (more recently to DVD) and we thought it would be especially interesting to put them side by side for you because they show two radically different ways of using ZBrush.

For Immortals, they used ZBrush to sculpt an absolutely insane number of polygons for the epic environments that were used in the film. On the other hand, The Thing used ZBrush for “horrifically beautiful” organic work.

Both interviews show a truly impressive amount of work and dedication by the artists at Image Engine, as well as great examples of movie-making problem solving.

We hope you enjoy them!

Read the Image Engine interviews

One Response to “ZBrush User Story: Image Engine – The Thing & Immortals”

  1. Chris Hays says:

    love these interviews!!! Cool to read the behind the scenes stuff :)

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