With technology rapidly advancing, this latest ZBrushCentral post is sure to keep you looking forward. The artistic possibilities of the future are only beginning to take shape. ZBrushCentral member Ben Godi knows this and is incorporating everyone’s favorite sculpting software ZBrush, into his traditional art pipeline. The result is a collection of wonderful wooden sculptures built with some new and old technology working hand in hand. Still, at the root of it all is that indelible search for artistic expression. In this case, Ben found his way to the end result using ZBrush.
To find out more about using ZBrush with external printing applications and processes, be sure to check out features like Decimation Master and our Plugins section inside ZClassroom. There, you’ll get the necessary info to get your creations off the screen and into your hands faster.
Smile for the camera bub! ZBrushCentral member Rafael Grassetti aka Grassetti, takes things into another realm with his latest TopRow nod. If we were handing out frequent flyer miles, Grassetti would be a charter member with more than a few rides along the top of the ZBrushCentral main page with this thread. This creature has the right mix of creep and freak to really get our blood moving. See how the BPR rendering system helped out with production of the final image. For more on the BPR rendering system, check out our dedicated section on rendering inside ZClassroom.
Our newest member of the Turntable Gallery, Henry Cheng (aka gwegwe at ZBC), has been added with his T-Rex sculpt. The entire image was created in ZBrush: DynaMesh for the base shape, QRemesher to retopologize, and Surface Noise for skin and texturing. Using these features, Henry was able to sculpt out the model in a fairly short amount of time. We are really impressed with the detail, so we’re looking forward to seeing more from him in the future!
Take a look at Henry’s T-Rex in the round at the Turntable Gallery.
Pascal Blanche jumps up onto the TopRow with an explosion of color. This latest post, sees a range of dynamic models sporting some intense color schemes. For an even more intimate look at these and other models, check out Pascal’s book, “Derelict Planet”. We had a chance to flip through this one at the Stuart Ng books booth at CTN 2012. Take it from us, you’ll be sure to lose yourself in the lush pages and out of this world designs. To see more of the untamed wildness of Pascal Blanche, visit his website.
Rick Baker is synonymous with creature and monster creation. He’s known as the go-to guy when it comes to creating blockbuster makeup and designing unforgettable characters. His resume reads like a best seller’s list of creatures and characters spanning over four decades. Some of his more memorable outings include; An American Werewolf in London, Harry and the Hendersons, Ed Wood, The Nutty Professor and Men in Black.
On November 30th 2012, Rick will be honored by the Hollywood Chamber of Commerce with a star that’s been a long time coming on the illustrious Hollywood Walk of Fame.
On behalf of the Pixologic Team and the entire ZBrush community, here’s to you Rick. You’ve provided inspiration and pushed the bar higher than most in a career that leaves us all in awe.
Certain franchises have the capacity to affect even the stock market. Halo is one of those properties. With a loyal following that covers the globe and a fan base that lives by the brand, this fourth installment knocks it out of the park. We get the inside track with this latest TopRow post from David Lesperance, aka metalman123456123. Visit the thread to see how ZBrush can help take your landscape and environment designs even further. With features like FiberMesh, released in ZBrush 4R4, we’re sure you’ll have all the tools you need to create some far out worlds and realistic terrain.
Fresh off the foot-heels of the CTN Expo held here in sunny Burbank California, Michael Defeo demonstrates more inside tips and tricks in his, “Hair Details with a Curvetube Brush” video. Check out this latest FREE video brought to you by schoolism. If it’s art you’re after, check out schoolism for more learning resources and critiques from other industry leaders. With a list of courses ranging from traditional to digital, there’s bound to be something for everyone.
You can keep learning more about InsertMesh brushes and the Curve mode by visiting ZClassroom. With dedicated videos, led by industry pros like Michael Pavlovich, we’re sure you’ll get the resources you need.
If you are a fan of Disney inspired art work, have we got a treat for you! Be sure to check out the latest ZBrushCentral post by Leslie Van den Broeck, aka Polydrawer. With a collection of characters ranging from various periods in the Disney catalogue, it’s like a virtual walk down Main St. USA with this Top Row thread. Be sure to check out his blog for even more sculpting goodness.
You can learn to sculpt characters and creatures by checking out our Sculpting section inside ZClassroom. With ZClassroom, you’ll gain access to video tutorials designed to help you create freely and without constraints.
We have updates to the turntable gallery from three existing members! David Richardson, Adam Sacco, and Maarten Verhoeven have provided a combined total of 11 new images to view in the round.
The shoe David made for a commercial was sculpted and textured in ZBrush; he used nearly every tool within the program to achieve the realistic look. Check out his thread at ZBC to see the final renders.
Adam has provided a few sculpts, including Sabertooth from X-Men, a bust of Bruce Willis, and many more. He often relies heavily on ZBrush for the sculpting, painting, and the Multi-Map Exporter. See more artwork from Adam at his user gallery at ZBC.
Maarten definitely has a diverse style, and it’s reflected in the turntables he’s just added. A creepy bug, an ape, and Marty McFly are just a few examples of his recent work. Take a look at Maarten’s user gallery at ZBC to see how he makes heavy use of the sculpting tools within ZBrush.
Many of the images you’ll see on these artist’s threads are in their Turntable Galleries, so now you’ll be able to view them in the round!
Many of you will remember our interview with Olivier Thill (Luxo) about “Henk” — A graphic novel being created with ZBrush and some clever use of its materials system. That interview led to some very interesting things! Because of it, Olivier was recruited by Edition Soleil to apply his techniques in the creation of a twelve-volume comic series. The first book has now been released and we were anxious to spend time catching up with Olivier to get the inside track on this very unique approach to ZBrush.
The story blends Greek mythology with futuristic sci-fi. It’s only appropriate that the art should blend 2D illustration with 3D!
Visit the Interview Here