Daily Archive for November 2nd, 2012

Featured ZBC Thread: Jerod Bogh



We have an incredible Top Row thread to get your weekend started. Hive FX artist Jerod Bogh (aka jBogh at ZBrushCentral) has posted a slew of artwork, a time lapse video, and screen shots from the TV series Grimm. The crew at Hive FX specialize in the “morphing” that is often used in the show. Starting from a base mesh, Jerod first sculpts the actors using reference views. He then uses concept art or a prosthetic reference image to morph them into creatures or monsters on a separate 3D layer. He likens the process to traditional prosthetics, but with the power and speed of digital sculpting.

Jerod also included a side by side image of the Sabertooth Marnassier using different BPR renders. The first is SkinShade4 at default with basic lighting, and the second is a result of a technique he learned from “ZBrush Professional Tips and Techniques,” a book by our own Paul Gaboury. (You can pick up a copy of the book here.)

If you’re looking for some weekend sculpting inspiration, check out all of the goodies in Jerod’s thread.

New Courses from Digital Tutors!



Start November off right with THREE new ZBrush courses from our friends at Digital Tutors. All three come from their Creative Development series.

Creative Development: Sculpting Character Props in ZBrush with Frederic D’Aoust

Creative Development: Cloth Sculpting Workflows in ZBrush with Lee Magalhães

Creative Development: Modeling a Mech Robot in ZBrush with Brad Groatman

For more tutorials and information visit our Third Party Page.

© 2015 Pixologic, Inc.
All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic, Inc.
Various patents pending. All other trademarks are the property of their respective owners.