Daily Archive for November 2nd, 2012

Featured ZBC Thread: Jerod Bogh

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We have an incredible Top Row thread to get your weekend started. Hive FX artist Jerod Bogh (aka jBogh at ZBrushCentral) has posted a slew of artwork, a time lapse video, and screen shots from the TV series Grimm. The crew at Hive FX specialize in the “morphing” that is often used in the show. Starting from a base mesh, Jerod first sculpts the actors using reference views. He then uses concept art or a prosthetic reference image to morph them into creatures or monsters on a separate 3D layer. He likens the process to traditional prosthetics, but with the power and speed of digital sculpting.

Jerod also included a side by side image of the Sabertooth Marnassier using different BPR renders. The first is SkinShade4 at default with basic lighting, and the second is a result of a technique he learned from “ZBrush Professional Tips and Techniques,” a book by our own Paul Gaboury. (You can pick up a copy of the book here.)

If you’re looking for some weekend sculpting inspiration, check out all of the goodies in Jerod’s thread.

New Courses from Digital Tutors!

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Start November off right with THREE new ZBrush courses from our friends at Digital Tutors. All three come from their Creative Development series.

Creative Development: Sculpting Character Props in ZBrush with Frederic D’Aoust

Creative Development: Cloth Sculpting Workflows in ZBrush with Lee Magalhães

Creative Development: Modeling a Mech Robot in ZBrush with Brad Groatman

For more tutorials and information visit our Third Party Page.






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