Our newest member to the turntable is Mauro Misiewicz, aka M-Wicz at ZBrushCentral. His sculpt of Lion-O from ThunderCats has a great cartoon look, and his final render (which can be seen at his thread on ZBrushCentral) makes good use of materials and lighting options. He mentions creating digital representations of the rest of the characters, so we really hope he does!
Monthly Archive for November, 2012
Page 3 of 3
We have an incredible Top Row thread to get your weekend started. Hive FX artist Jerod Bogh (aka jBogh at ZBrushCentral) has posted a slew of artwork, a time lapse video, and screen shots from the TV series Grimm. The crew at Hive FX specialize in the “morphing” that is often used in the show. Starting from a base mesh, Jerod first sculpts the actors using reference views. He then uses concept art or a prosthetic reference image to morph them into creatures or monsters on a separate 3D layer. He likens the process to traditional prosthetics, but with the power and speed of digital sculpting.
Jerod also included a side by side image of the Sabertooth Marnassier using different BPR renders. The first is SkinShade4 at default with basic lighting, and the second is a result of a technique he learned from “ZBrush Professional Tips and Techniques,” a book by our own Paul Gaboury. (You can pick up a copy of the book here.)
If you’re looking for some weekend sculpting inspiration, check out all of the goodies in Jerod’s thread.
Start November off right with THREE new ZBrush courses from our friends at Digital Tutors. All three come from their Creative Development series.
Creative Development: Sculpting Character Props in ZBrush with Frederic D’Aoust
Creative Development: Cloth Sculpting Workflows in ZBrush with Lee Magalhães
Creative Development: Modeling a Mech Robot in ZBrush with Brad Groatman
For more tutorials and information visit our Third Party Page.
Pixologic has recently sponsored a ZBrush contest with The Savannah College of Art and Design in Atlanta: the “Generate” competition, a 24-hour art and design challenge on Sept. 28-29. Now in its seventh year, students representing several academic majors and artistic disciplines work together or individually to accomplish a seemingly insurmountable task in a short period of time. Their Animation and Interactive Design & Game Development students worked together in teams to design fantasy creatures. In 24 hours, each team produced a full color concept illustration, a physical creature maquette and a digital 3D sculpture using ZBrush. Character artists from Weta Workshop, Hi-Rez Studios and Xaviant were on site to critique and judge students’ work.
The night of fright has passed and spooky sights were everywhere – including here at ZBrushCentral! Over the last month we’ve had an open invitation for ZBC members to create frightful or fun artwork for our traditional Halloween gallery, sharing techniques and inspiring one another in the process. Now that the holiday has come and gone, we’ve compiled the completed entries from this year into a special page at the Pixologic website.
When visiting the Gallery, be sure to click the image or artist names to be taken to their WIP threads. There you will be able to see the artwork full-sized, as well as learn about the techniques each artist used.
Thank you to everyone who participated! As always, it was a lot of fun and turned up some artwork that was scary good!