We have a whopping nine new turntables from artist Mihai Daranga. All of the characters in the gallery were started as a 1 hour speed sculpt from a sphere and modeled 100% in ZBrush using DynaMesh. Mihai then uses QRemesher for retopology, UV Master to create UVs, and then polypaints and poses each character. Regarding his choice for using ZBrush for a majority of his workflow, Mihai explains: “everything seems so easy to do, when I am in ZBrush I get the feeling that I can do anything without being afraid to mess my sculpt. Everything is fixable at one stroke distance.”
Daily Archive for December 10th, 2012
ZBrushCentral members Siamak Roshani and Jeremy Celeste recently posted a realistic US Army Ranger portrait, and it turned out fantastic! Siamak tackled the modeling using an existing base mesh and used UV Master to create the UVs. He then used ZBrush and Photoshop for the texturing. Jeremy did the lighting, shading, rendering, and compositing of the final model. Check out the final renders and a few WIP shots at their thread at ZBC.
Siamak and Jeremy have also provided 3D World Magazine with a tutorial that shows their process from beginning to end. We hope you enjoy it as much as we did!