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ZBrushCentral member Adam Fisher has recently been given Top Row honors for a sculpt of one of the Pendleton twins from the game “Dishonored.” The bust was modeled, textured, and rendered entirely in ZBrush. And he was nice enough to post a time-lapse video of his process!
For the polypainting, Adam picks a mid skin tone to fill the object, then paints layers of color variations to give some depth, and finishes with highlights and shadows to bring out the forms. The render is basically the default BPR settings with one main light and two “rim” lights to bring out the forms.