Our friends at Digital Tutors have released three new ZBrush Courses from their Creative Development series! Check them out below or discover more great courses on our 3rd Party Training page.
Creative Development: Speed Sculpting a Cartoon Head in ZBrush with Shane Olson
Creative Development: Alien Concept Design in ZBrush with Justin Fields
Creative Development: Sculpting Anatomy Using ZBrush Mannequins with Lee Magalhães
Our newest member to the Turntable Gallery, Joe De La Tore, has provided us with two of his sculpts to see in the round. The base mesh in his first sculpt, Remi the Werewolf, was created with ZSpheres and then retopologized using QRemesher. He continued in ZBrush, utilizing the sculpting and texturing tools, as well as FiberMesh for the fur. And the final render was done using BPR. Joe’s second sculpt, Swamp Thing, was done in very much the same manner.
View Joe’s artwork in the round at the Turntable Gallery, and see more artwork and his work in progress at his User Gallery at ZBrushCentral.
ZBrush Brazil was recently added to the already robust international community on ZBrushCentral. With a dedicated forum in place, ZBrush Brazil will serve to meet the needs of Portuguese speaking ZBrushers from around the globe. Be sure to visit the ZBrush Brazil forum to keep up with the latest coming out of South America.
To add to this, ZBrush Brazil is now on Facebook. Sign up today and start getting up to the minute information including tips, tricks and links to the latest artwork and tutorials being shared by this dynamic group of international artists.
Today’s Top Row honor goes to ZBC member Sim Ki Yong for his sculpt “Blonde.” The anatomy is top notch, but the fabrics in this sculpt are what really make it stand out. Sim’s grasp of textures and the folds in the cloth give it a realistic feel. Take a look at page 6 for a small breakdown of how he got the effect of layers between the bra and shirt.
This isn’t the first time Sim has received Top Row for one of his sculpts. Some of you may remember the Blade Master from a few years ago. It seems that everything Sim does turns to gold!
Check out Sim’s Top Row thread at ZBrushCentral.
With the rapid growth of 3D printing options for home use on the steady increase, this latest ZBrushCentral post by martin6canale is just in time for your next action figure or sculpting project. Take a closer look at how to prepare your latest ZBrush creations for the journey from screen to print. Follow along as Martin breaks down the necessary steps involved in the process. You’ll see how to arrange topology and implement additional parts for making male and female joints.
For an in depth video tutorial series on how to prepare your models for printing in ZBrush, be sure to check out our Plug-Ins section inside ZClassroom. The series is hosted by Jeff Feligno and features all you’ll need to know to bring your digital works of art to life.
Our latest Top Row nod goes to artist Miroslav Petrov. The anatomy in his sculpts is incredible, and his textures and renders are inspirational as well. He has a way of balancing imagination and technical skill, which is what catapulted him to the top row. This thread is worth keeping an eye on since he said he would be posting a video of his process within the coming weeks. We can’t wait to see what he’ll come up with next!
See Miroslav’s Top Row Thread at ZBrushCentral.
Join the CADA and NYU SCPS for an NYC ZBrush Artist Meet-Up. Jean Gorospe (Head of NYC ZBRUSH User Group) will be doing a live sculpting session to show the tips and tricks used in studio workflows. Learn how to work at a faster pace with simple shortcuts inside ZBrush. There will also be a life speed sculpt session for artists to participate in.
Thursday, January 24, 2013
7:00 – 9:30 pm
11 West 42nd Street (Between 5th and 6th Avenue)
10th Floor – Room 1036
NY, NY 10036
Sign up here.
Artists should bring their own laptop and tablet with ZBrush to participate in the live sculpting sessions. Seating and space is limited. It is on a first come basis for those individuals who wish to bring their own laptops.
The most recent addition to the Turntable Gallery, Robert Vari, brings us his rendition of Scorpion from Mortal Kombat. Currently employed at Digic Pictures, Robert spends most of his days preparing character models and props for animation and simulations. And after using ZBrush for eight years, he finds it an intuitive tool for digital artists.
Take a look at Roberts rendition of Scorpion in the round at the Turntable Gallery. Check out his work in progress and previous artwork at his User Gallery at ZBrushCentral.
The Pixologic Team and Scott Eaton are set to take over the Courthouse Doubletree in London! At this event, you’ll see the latest features and functions inside ZBrush 4R5 explained and demonstrated by Pixologic and industry veteran Scott Eaton.
Space is extremely limited!! If you sign up for this UGM, it’s imperative that you attend. Failure to attend will cost others a chance to take part. All seating is first come, first serve.
Find out more about the event and the presenters at our London UGM page. We’ll see you there!
Tattooing is an ancient practice. It’s safe to say the art form has seen an increase in mainstream acceptance over the last few decades. This latest ZBrushCentral post by Stone3D shows that the art form still has room to grow. Using ZBrush 4R5’s latest features including Panel Loops to create his template for a sleeve, Stone3D was able to generate a pretty cool line drawing for the ink to flow through.
Be sure to update to ZBrush 4R5. You’ll gain access to some powerful new functions and features like Posterization settings giving you even more illustrative flexibility than ever before.