Daily Archive for January 16th, 2013

The Inside Track With Nick Zuccarello



If you’re in the Florida region and feel the urge to sling a little digital clay then rejoice, because Nick Zuccarello aka NickZ on the ZBrushCentral forum, is teaching Introduction to ZBrush classes at the Florida Interactive Entertainment Academy (FIEA). The FIEA is a division of the University of Central Florida and offers a Master’s Degree giving students a chance to hone their skills in all aspects of video game development and creation. Nick’s class covers the basics and includes digital sculpting, subdivision levels, Dynamesh and 3D digital Polypainting. Nick has even created a custom ZBrush project designed to help students learn about painting different material types and surfaces. This introductory class will also covers Polypainting skin, leather, metal, wood, grass and dirt. Be sure to take the inside track and learn from a dedicated, long standing industry pro.

Nick has over 10 years of video game experience and has worked at some of the biggest studios in the business as a Character Modeler. Be sure to check out his blog, where you can download a base-mesh and watch time-lapse videos while picking up some tips and tricks. If you are looking for high quality 3D assets, Nick has you covered with a store dedicated to providing top class resources.

Weenie Of A Good Time



We recently saw ZBrushCentral member khalavi’s micro sized Halo 4 sculpts here on the ZBrush blog. In that post, we mentioned that khalavi also played a role in creating Disney’s Frankenweenie collection for The Bridge Direct. It goes without saying that we couldn’t help but do an artist spotlight on Khurram H. Alavi and tell everyone that the Frankenweenie collectibles are available now and feature some highly detailed figures from this modern Disney classic. What’s more, they were all started using Dynamesh inside ZBrush! You can see more toy goodness by visiting The Bridge and explore their entire product line.

Be sure to check out ZClassroom for an in depth tutorial series on preparing your own models for real world production hosted by Jeff Feligno.

Zack Petroc — New Class




From cutting edge Studio work flows, to design principles that will redefine your approach to character creation, Zack will mentor his students through the process of designing, sculpting, and retopologizing a production ready character. Utilizing ZBrush throughout the class, some of the topics included are:

  • Crafting “story” based characters
  • Design Principles
  • Growing your art and career
  • Telling story through form
  • The silhouette
  • Creating cloth & accessories

Zack Petroc Studios

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