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	<title>Comments on: Behind The Scenes With ILM</title>
	<atom:link href="http://pixologic.com/blog/2013/01/behind-the-scenes-with-ilm/feed/" rel="self" type="application/rss+xml" />
	<link>http://pixologic.com/blog/2013/01/behind-the-scenes-with-ilm/</link>
	<description>Pixologic&#039;s ZBrush Blog for news and tutorials</description>
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		<title>By: Chris Wells</title>
		<link>http://pixologic.com/blog/2013/01/behind-the-scenes-with-ilm/comment-page-1/#comment-19121</link>
		<dc:creator>Chris Wells</dc:creator>
		<pubDate>Thu, 24 Jan 2013 19:43:35 +0000</pubDate>
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		<description><![CDATA[yeah those guys at ilm do freaking awesome work!! incredible amount of details...

z-brush is really without a doubt the best sculpting app on the market! It&#039;s used pretty much in every cg movie (or game), industry standard.]]></description>
		<content:encoded><![CDATA[<p>yeah those guys at ilm do freaking awesome work!! incredible amount of details&#8230;</p>
<p>z-brush is really without a doubt the best sculpting app on the market! It&#8217;s used pretty much in every cg movie (or game), industry standard.</p>
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		<title>By: melissa</title>
		<link>http://pixologic.com/blog/2013/01/behind-the-scenes-with-ilm/comment-page-1/#comment-19046</link>
		<dc:creator>melissa</dc:creator>
		<pubDate>Tue, 22 Jan 2013 17:31:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixologic.com/blog/?p=5721#comment-19046</guid>
		<description><![CDATA[It&#039;s working for me!]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s working for me!</p>
]]></content:encoded>
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	<item>
		<title>By: Jo</title>
		<link>http://pixologic.com/blog/2013/01/behind-the-scenes-with-ilm/comment-page-1/#comment-19041</link>
		<dc:creator>Jo</dc:creator>
		<pubDate>Tue, 22 Jan 2013 16:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixologic.com/blog/?p=5721#comment-19041</guid>
		<description><![CDATA[link Hulk making of dead !?]]></description>
		<content:encoded><![CDATA[<p>link Hulk making of dead !?</p>
]]></content:encoded>
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		<title>By: Shalom Ormsby</title>
		<link>http://pixologic.com/blog/2013/01/behind-the-scenes-with-ilm/comment-page-1/#comment-18893</link>
		<dc:creator>Shalom Ormsby</dc:creator>
		<pubDate>Fri, 18 Jan 2013 12:54:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixologic.com/blog/?p=5721#comment-18893</guid>
		<description><![CDATA[Amazing! Such beautifully detailed work. So inspiring. And it shows me how much I have still to learn in ZBrush in order to be able to create on the level I want to create. Thanks for posting this.]]></description>
		<content:encoded><![CDATA[<p>Amazing! Such beautifully detailed work. So inspiring. And it shows me how much I have still to learn in ZBrush in order to be able to create on the level I want to create. Thanks for posting this.</p>
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		<title>By: Jr Versianni</title>
		<link>http://pixologic.com/blog/2013/01/behind-the-scenes-with-ilm/comment-page-1/#comment-18891</link>
		<dc:creator>Jr Versianni</dc:creator>
		<pubDate>Fri, 18 Jan 2013 12:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixologic.com/blog/?p=5721#comment-18891</guid>
		<description><![CDATA[Kris Costa from Brazil!! Go, Kris!!]]></description>
		<content:encoded><![CDATA[<p>Kris Costa from Brazil!! Go, Kris!!</p>
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		<title>By: Scott F.</title>
		<link>http://pixologic.com/blog/2013/01/behind-the-scenes-with-ilm/comment-page-1/#comment-18874</link>
		<dc:creator>Scott F.</dc:creator>
		<pubDate>Fri, 18 Jan 2013 07:09:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixologic.com/blog/?p=5721#comment-18874</guid>
		<description><![CDATA[This is a fascinating demonstration of how accurately details can be applied using ZBrush.  They spoke of how they even included Mark Ruffalo&#039;s finger prints in the digital model along with pores, scars, and other imperfections of his face.  With all these subliminal details transferred to The Hulk, it&#039;s that level of detail which ultimately brought The Hulk to life and made it appear to be so realistic with actual human characteristics.  It also proves that ZBrush can hold its own in some of the highest budgeted projects of the day.]]></description>
		<content:encoded><![CDATA[<p>This is a fascinating demonstration of how accurately details can be applied using ZBrush.  They spoke of how they even included Mark Ruffalo&#8217;s finger prints in the digital model along with pores, scars, and other imperfections of his face.  With all these subliminal details transferred to The Hulk, it&#8217;s that level of detail which ultimately brought The Hulk to life and made it appear to be so realistic with actual human characteristics.  It also proves that ZBrush can hold its own in some of the highest budgeted projects of the day.</p>
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		<title>By: ajit singh</title>
		<link>http://pixologic.com/blog/2013/01/behind-the-scenes-with-ilm/comment-page-1/#comment-18846</link>
		<dc:creator>ajit singh</dc:creator>
		<pubDate>Thu, 17 Jan 2013 18:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixologic.com/blog/?p=5721#comment-18846</guid>
		<description><![CDATA[Check our Part 1 and Part 2 Exclusive Videos on CGMeetup -

Making of “Hulk” Part 1 – The Avengers – Industrial Light &amp; Magic here http://home/making-of-hulk-the-avengers-industrial-light-magic/

Making of “Hulk” Part 2 – The Avengers – Industrial Light &amp; Magic here http://home/making-of-hulk-part-2-the-avengers-industrial-light-magic/]]></description>
		<content:encoded><![CDATA[<p>Check our Part 1 and Part 2 Exclusive Videos on CGMeetup -</p>
<p>Making of “Hulk” Part 1 – The Avengers – Industrial Light &amp; Magic here <a href="http://home/making-of-hulk-the-avengers-industrial-light-magic/" rel="nofollow">http://home/making-of-hulk-the-avengers-industrial-light-magic/</a></p>
<p>Making of “Hulk” Part 2 – The Avengers – Industrial Light &amp; Magic here <a href="http://home/making-of-hulk-part-2-the-avengers-industrial-light-magic/" rel="nofollow">http://home/making-of-hulk-part-2-the-avengers-industrial-light-magic/</a></p>
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