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Our newest member to the Turntable Gallery, Joe De La Tore, has provided us with two of his sculpts to see in the round. The base mesh in his first sculpt, Remi the Werewolf, was created with ZSpheres and then retopologized using QRemesher. He continued in ZBrush, utilizing the sculpting and texturing tools, as well as FiberMesh for the fur. And the final render was done using BPR. Joe’s second sculpt, Swamp Thing, was done in very much the same manner.