Monthly Archive for January, 2013

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Bitten By The Clay



Jason Brown or Flammers on ZBrushCentral gives us a clearer picture of the fairest of them all with his rendition of the Mirror in Snow White and The Huntsman. Jason breaks down some of his work flow and demonstrates how the final sequence came to life in breathtaking style. You can see more of Jason Brown’s work by visiting his user gallery where a few other surprises are waiting.

Visit ZClassroom to take your renders further inside ZBrush. With ZBrush 4R5 you’ll gain access to an expanded set of features designed to generate more jaw dropping art.

Featured ZBC Thread: Dishonored Character Art



The Lead 3d Character Artist at Arkane Studio, Florence Lapalu (aka Ladysoul at ZBC), has recently started a thread for the artists who worked on “Dishonored.” The team, including Cristian Buliarca, Linus Lidberg, Mashru Mishu, and Cédric Seaut, have started posting their character art from the recently released game. The images in this thread will provide enough inspiration to knock out any of the lingering holiday funk!

Check out the thread gallery at ZBrushCentral.

Featured ZBC Threads: Frank Tzeng and Rikk The Gaijin



We have two Top Row threads from exceptional artists inspired by the hit show “Breaking Bad.” The artist known as “Rikk The Gaijin” created his rendition of Walt starting with a DynaMesh sphere, then retopologized, uv-mapped, poly-painted and finished him off with FiberMesh for the hair. Take a look at the final product in his Top Row Thread.

Frank Tzeng’s take on Walt was also done entirely in ZBrush. The modeling, sculpting, texturing and rendering were all done using tools in the lastest versions. See Frank’s final product in his Top Row Thread.

Want to create your own version of Walt? Find out how the new features in ZBrush 4R5 can help bring your creation to life.

Free Webinar with Kurt Papstein at Phoenix Atelier



Phoenix Atelier is offering a free webinar with Kurt Papstein this Sunday, January 6 at 3:00PM (PST). Ask your questions, get your answers in this live preview of Kurt’s upcoming class. “Character Pipeline For Games” will show the process of creating a character from beginning to end, resulting in a professional portfolio piece for current and next generation games.

Sign up for the free webinar here and get more information about Kurt’s upcoming class here. (After registering, you will receive a confirmation email containing information about joining the webinar.)

Watch the teaser here:

Kurt Interview Trailer final

Making Time For Art – Z4R5 The Dragon Flyer



The Pixolator has posted a new video showing off some of the new features in ZBrush 4R5. In this session, he’s using “Panel Loops” and “Polish By Features” to quickly transform a DynaMesh model into a hard-surface-looking model.

Watch the video at ZBrushCentral.

New Turntable: Hasan Bajramovic



Our newest member to the turntable gallery, Hasan Bajramovic (aka bomoh at ZBC) has just been added with his sculpt “Daiichi.” Hasan preferes to begin his creations in ZBrush using DynaMesh followed by QRemesher to clean up the topology. This speeds up the process for him and allows his creativity to flow without worrying about poly counts.

Take a look at Hasan’s sculpt in the round at the Turntable Gallery, and see more work from him at his ZBC user gallery.

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