This latest ZBrushCentral post from Guang Yang, aka artsunshine, takes realism to new heights and lands on the TOP ROW. Check out the high quality details in this render. It’s enough to keep us meditating longer on how it was done! Luckily, artsunshine gives us a little breakdown inside his thread. Guang demonstrates the power of using displacement maps inside ZBrush and really ties this piece together. Check out more of artsunshine’s work inside his user gallery.