3D Development Artist and Sculptor, Michael Defeo will discuss his process for creating appealing and successful feature animation characters in ZBrush. In this presentation, he will discuss the process he uses to translate 2D art into 3D characters. Focusing on form, volume and silhouette, Michael will share his experience to help you achieve a solid 3D character.
Monday, March 11, 2013
6:30 – 9:00 pm
15 Barclay Street
4th Floor – Room 430
New York, NY 10007
Space is limited, so click here to sign up for the event.
Achieving believable human forms stems from a strong understanding of anatomy. Join master sculptors Andrew Cawrse and Kris Kosta, for this once in a lifetime opportunity as they take you deeper into the complexities of making sense of the human form.
The workshop is broken down into four days filled with intense ZBrush anatomical exploration. Think of it as a guided tour into the world of the human anatomy by some of the best in the business. On day one and two, they’ll dive into topics like construction, pose, and proportion. In day three and four, shoulders, upper and lower limbs and hands and feet come under investigation.
Visit Anatomy Tools homepage for high quality anatomical resources. For more on Kris Costa aka Antropus on the ZBrushCentral forum, stop in at his user gallery or personal website.
Sign up here and take your anatomy skills to new heights!
See you all there!
The origin of some design is hard to pinpoint. Sometimes that works to an artist’s advantage. In this case, it has Daniele Valeriani sitting high atop the world in a comfortable spot on the Top Row.
It’s easy to see why these images had us thinking about other worldly gardens and travel to uninhabited regions of the galaxy. Take the full tour by visiting his LVXIFER user gallery inside ZBrushCentral.
These latest images are derived from Daniele’s constant experimentation with things like, UV displacements and polygrouping. You can learn more about powerful features like these and a whole lot more inside ZClassroom.