Learn to sculpt dinosaurs in ZBrush with dino sculpting master and industry veteran, David Krentz! David will take you through over 30 hours of lectures on everything from the foundations of dinosaur anatomy, through the difficult task of texturing these long-extinct animals. Sculpt 4 different dinosaurs, including the T-Rex, and learn the essential skills you need to take your creature and animal sculpting to the next level.
By the time you’re done with this course, you’ll know more about dinosaur anatomy then just muscle and bone. You will know how dinosaurs moved, how their bodies were affected by their harsh environment, and get cutting-edge insight into the mysteries of ancient reptilian life. David Krentz combines real-world scientific knowledge with master-level sculpting and modeling to make some of today’s most realistic CG dinosaurs. Register today and learn to do the same!
Register for this course here.
We’re teaming up with our friends at Wacom to bring you a free webinar titled “ZBrush in the Industries.” Join Paul Gaboury, 3D Application Engineer with Pixologic as he demonstrates how ZBrush is used in various industries to sculpt and paint 3D models. With an emphasis on Film and Game Industries, Paul will walk you through some of the key features of ZBrush 4R5 and how they are used to create objects limited only by your imagination!
As a member of the development team, Paul will showcase various tips and techniques that he has discovered in his travels–techniques that even the most savvy ZBrush users don’t even know! Finally, Paul will wrap up the webinar with some Q&A.
This is a great opportunity for you to learn about ZBrush 4R5, the digital sculpting and painting program that has revolutionized the 3D industry.
Thu, Mar 21, 2013 11:00 AM – 12:00 PM PDT
Click here to sign up.
Join the ZBrushHangout crew as they showcase live, digital clay sculpting with the “Meshed Up Show”. Ron McLeroy, aka “Papa Burgundy” of Dead Panic Studios, opens up the gates of clay to a “meshed up” collection of ZBrush artists in a timed challenge format. Watch, as participants take 32 bit Dynamesh spheres and transform them into creatures and characters right before your eyes!
This insanely addictive program is broken down into two 30 min rounds. Think of it like a digital clay knockout punch. Keep up with the busy events calendar by taking part in a few choice cuts. Get “Meshed Up” with these upcoming events.
March 15 at 7pm PST with The Wizard of Oz challenge.
March 23 An 8 week, Frank Frazetta challenge featuring the re-imagining of Frazetta’s “The Moon Men”.
April 4 Open call to Concept artists.
Be sure to visit the ZBrushHangout channel for more off the wall, head to head action!
In this 10 Week Master Class, award-winning artist for Marvel’s The Avengers, Kris Costa, will give you an inside look at his workflow for modeling Characters. Kris knows that creating amazing, film-quality characters is about more than just having a great sculpt. To be a character artist, you need to know how to model, sculpt, texture, shade, light and composite your final character, all while making it look realistic and believable. Kris is going to show you how!
Kris will not only cover the basics, but will give you an in-depth look at anatomy. discuss anatomical flow, and train you to see the patterns in the human form. Kris will also share with you his various modeling and sculpting techniques. Learn to sculpt a skull, the body, hands, feet, arms, accessories and more. This class is an amazing, deep and thorough journey through the development of a character with film production and believability in mind. Don’t miss it!
Register for this Saturday’s Free Live Preview Webinar here
ZBrushCentral artist Hector Moran’s anime inspired characters look like they’re ready for take-off. In this case, they don’t have to fly too far because they’ve landed right where they belong on the Top Row. Hector gives a detailed breakdown of his process inside his latest post. You’ll see how he incorporates features like Panel Loops, Transpose and Posing functionality to take his designs further.
Hector’s work is characterized by a clean style and accentuates the dynamic nature of the character’s movement. Visit his user gallery for more ZBrush sculptures and to keep up with his latest activities. Some of these awesome characters are even available as collectibles. Be sure to check out Kingdom Death Boutique Nightmare Horror’s “Scared Survivor” series to get your hands on limited edition miniature resin figures!
Stop in at Hector’s website to see more of his professional and personal work.
Imagine Publishing’s leading title for 3D artists has teamed up with the CG Student Awards to announce the launch of the 3D Artist CG Student Awards for 2013. This annual event showcases and rewards excellence in computer graphics from students and recent graduates. To date, the event has kick-started the careers of countless digital artists and has awarded in excess of $200,000USD in prizes. This year boasts the largest prize pool ever with seven studio internships and $160,000 in prizes, including commercial licenses of ZBrush and our prize pack (T-Shirts, key chains, and baseball caps).
The 3D Artist CG Student Awards runs from 7 March 2013 until 3 June 2013. Finalists will be shortlisted on 20 May 2013 with the Winners announced on 3 June 2013.
The awards are open to all computer graphics students that attended an accredited course between
January 2012 – June 2013. Entrants can be an existing student or a recent graduate. More information about eligibility can be found at the CG Student Awards website.
Sign up at the CG Student Awards website and start your submission today!
Fold and stretch your way to new found levels of detail with this FREE, 2 hour tutorial featuring David Richardson aka davidness on the ZBrushCentral forum. David examines how to generate believable clothing folds, creases and forms inside ZBrush using a model generated from 3d scanning. Check out more of David Richardson’s work by visiting his user gallery on ZBrushCentral.
Our newest member of the Turntable Gallery, Boris Joanovic, brings us his rendition of Ulna (original concept by an artist that goes by Tsukuyomi). Boris is a long-time ZBrush user and was his software of choice when he decided to create this sculpt to be 3D printed. Take a look at the final product and a few of his ZBrush renders at his thread on ZBrushCentral.
See a 360 view of Boris’s sculpt at the Turntable Gallery.
3D Development Artist and Sculptor, Michael Defeo will discuss his process for creating appealing and successful feature animation characters in ZBrush. In this presentation, he will discuss the process he uses to translate 2D art into 3D characters. Focusing on form, volume and silhouette, Michael will share his experience to help you achieve a solid 3D character.
Monday, March 11, 2013
6:30 – 9:00 pm
15 Barclay Street
4th Floor – Room 430
New York, NY 10007
Space is limited, so click here to sign up for the event.
Achieving believable human forms stems from a strong understanding of anatomy. Join master sculptors Andrew Cawrse and Kris Kosta, for this once in a lifetime opportunity as they take you deeper into the complexities of making sense of the human form.
The workshop is broken down into four days filled with intense ZBrush anatomical exploration. Think of it as a guided tour into the world of the human anatomy by some of the best in the business. On day one and two, they’ll dive into topics like construction, pose, and proportion. In day three and four, shoulders, upper and lower limbs and hands and feet come under investigation.
Visit Anatomy Tools homepage for high quality anatomical resources. For more on Kris Costa aka Antropus on the ZBrushCentral forum, stop in at his user gallery or personal website.
Sign up here and take your anatomy skills to new heights!
See you all there!