New Course from Phoenix Atelier: Character Pipeline for Games-R2

Posted on March 19, 2014


Kurt Papstein is back at Phoenix Atelier with a brand NEW program Character Pipeline for Games-R2.
Click here to sign up.

FREE ONLINE WEBINAR this Saturday, March 22nd at 10 am PST. Secure your spot today here.

Character Pipeline for Games-R2, will cover character production pipeline for games. Showing the process from beginning to end, resulting in a professional portfolio piece for current and next generation games.
Through the duration of the program, Kurt will demonstrate how to create visually stunning characters for current generation game engines. Students will learn how to translate a 2D concept into a fully functional game asset.

Starting in ZBrush, students will learn how to block out the initial design and take it all the way through to a finished high poly sculpt.

Later, Kurt will be showing how to take these assets into some of the most advanced tools in the industry, in order to finish the character to a professional level fit for a portfolio.

Topics discussed include base mesh creation, digital armature construction, human and animal anatomy, hard surface and organic sculpting, texturing techniques, and presentation. Just to name a few.

Sign up today!

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