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Rendering illustrations in ZBrush

Posted on January 28, 2015 by Lynette Clee

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Ladislas is a 24-year old artist living in Paris, France. A ZBrushCentral member for a while, it was only recently that he decided to share his work. And what an incredible debut!

Based on a concept by Xa, ‘Butterfly Girl’ was modeled using ZBrush and Maya, and rendered in ZBrush. While Ladislas didn’t originally intend for the final image to have a 2D feel, he felt while working on the sculpt that the graphic touch and the unusual elements of the design lent themselves well to a flat illustration.

Using the posterization effect combined with various tweaks in the materials, Ladislas was able to get almost the final result from ZBrush itself. He used a combination of the Skin Shade 4 as a base material and rendered straight from ZBrush using Sharpen in the BPR filters. For the beautiful soft effect, he added a glow (from ZBrush BPR filters) and the Wax material. All that was required from Photoshop in post was some erasing of the tree and adding a background color!

Check out the turnaround of the ZBrush sculpt and wireframe:

Butterfly Girl Turn from Ladislas GUEROS on Vimeo.

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One Response to “Rendering illustrations in ZBrush”

  1. maja-lisa says:

    beautiful! awesome to be able to get this kind of illustrative result :-)

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