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One of the most important aspects of a good game is to have an immersive, lifelike environment that provides the perfect setting for the story and gameplay. The 3D artists tasked with creating these settings are usually every bit as talented as a lead character artist and their job is equally important. ZBrushCentral member Robin Beneš has shared his work on Halo 5 where he was responsible for masterfully creating debris and ground tile maps for the game.