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Watch Model Breakdown in ZBrush

Posted on August 21, 2017 by Michael Nisbet

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Pixologic’s Solomon Blair has been hard at work this year! Not only has he been hosting the ZBrush Podcast, fulfilling technical support duties, teaching ZBrush courses and recently joining the ZBrushLIVE team of live stream contributors, he was also a key beta tester for our¬†latest version: ¬†ZBrush 4R8! Here he has shared one of his beta works where he heavily used new features like the Live Boolean system as well as ArrayMesh, ZModeler and other tools to create a watch model that shows what ZBrush can really do in the hard surface world!


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Find a detailed breakdown for this fan art model of the famous watch from the Ubisoft game Tom Clancy’s The Division on ZBrushCentral!

 

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