David Richardson is at it again. This time, he’s hosting a 2 hour video detailing his hard surface process. Watch as he covers features like Clip-Curve brushes, Spotlight for reference and Shadow box to name a few. You’ll see the necessary steps to design and build your own mech helmet.
Davidness is no stranger on the ZBrushCentral forum. Be sure to check out his user gallery to see the latest from this ZBrusher from across the pond. If that doesn’t fill your cup, visit his website for even more Davidness!
For more video tutorial action, slide your way into ZClassroom and explore topics like the ones covered in David’s videos.
Renaud Galand takes us into the cartoon side of ZBrushing with his latest ZBrushCentral post. This toon style brawler is looking ready to lay down a fist full of surprises. Galand used ZBrush to generate his mesh and work out the rough in phase, while bringing this latest piece to life. Texturing, posing and FiberMesh were also incorporated by Galand to help generate a dynamic final render. Visit Renaud’s user gallery to see more toon goodness and creature madness. Renaud is a busy guy, taking a short moment to visit his website is a great way to keep up to speed with his latest creations.
ZBrush comes fully equipped with a tool chest full of sculpting brushes waiting for you to explore. If you’re into making cartoon characters, be sure to check out the IMM Toon Brush shipped with your copy of ZBrush. Inside you’ll gain access to a collection of ready-made base heads, torsos, hands and feet to mention a few. Combining these brushes with Dynamesh is a quick way to generate ideas and start your next creation.
Seo Chang Hyun nails this mix of hard surface and organic modeling while taking us on a cosmic journey. With features like Panel Loops, Insert Mesh brushes, and a whole host of Clipping brushes, you’ll be up to cosmic speed in no time. Once the sculpting work was done, Hyun turned to render passes to generate the final image. This entire project was created entirely in ZBrush. To see more of Hyun’s work, visit his user gallery inside the ZBrushCentral forum.
You can learn more about how to use these features and functions by visiting ZClassroom. ZClassroom is filled with video tutorials designed to help you take your intergalactic sculpting journey further.
Take advantage of this rare and unique opportunity to learn the intricacies of sculpting and designing wrinkles and folds with Zac Petroc. This Master Class is designed to heighten your skills and produce more believable cloth forms, while at the same time, strengthening your foundations in ZBrush. Some of the topics covered will include anatomy of a fold, importance of tension and topology for animation to name a few. As if that wasn’t enough to write home about, you also get several sample ZTools with a variety of complete costumes!
Sign up today and lock-in your spot, for what promises to be a wealth of information. The class is scheduled to run 4 weeks and includes video lectures and live streaming. Enrolment is now open and classes begin June 3, 2013!
Zac is a long standing member of the ZBrushCentral community. He continues to contribute resources and information with the intention of expanding the community’s knowledge base. Be sure to check out his user gallery inside ZBrushCentral or visit his website to learn more about this prolific ZBrush artist.
Furio Tedeschi looks like he’s spent quite some time on the hard surface side of things. This latest mech sculpt is the bi-product of using features like Trim brushes and Claytubes. He’s taken full command of the 20 Subtools used to compose this futuristic fighter and holds the whole thing together with Dynamesh.
You can experience more of Furio’s work by visiting his website. There, you’ll see a great collection of work comprised of characters and creatures.
With features like Panel Loops, Insert Mesh Brushes and Dynamesh, you’ll have everything you need to make your very own mech soldier. Check out our Panel Loops video tutorials, designed to give you a road map of possibilities waiting to be explored inside ZClassroom.
ZBrushCentral artist Sean-Ray Pugh, gives us a glimpse of the behind the scenes action that went into making this latest Moving Picture Company (MPC) ad spot for Samsung. You’ll think it’s the second coming of Jurassic Park. Ooops, we have a spoiler! Be sure to check out his user gallery to get an up close and personal look at every last scale. Pugh used ZBrush to sculpt the T-Rex and Lava creature. Don’t miss your chance to get up close and personal with this UK based artist by visiting his website.
For additional resources and to push your ZBrush sculpting further, be sure to visit our Download Center. You can download everything from a collection of alphas, to materials for use while sculpting and texturing your next creation. Visit the Download Center today and start building a bigger ZBrush tool kit!
Get an up close and inside the clay look at Moises Gomes with 3D artist magazine’s featured artist tutorial. You’ll see his process from concept to completion. Moises demonstrates everything from sculpting realistic skin details and adding accessories to your bust and even showcases his rendering techniques. Follow along and watch this Alex Oliver inspired Orc sculpt come to life. You can see more of Moises Gomes work by visiting his user gallery or taking a tour of his website. Either way, we’re sure the work inside will leave you inspired.
You can check out ZClassroom for detailed video tutorials on learning the basics of everything Moises covers in his tutorial and start your own Orc sculpting adventures. Take your surface detailing to new heights with our dedicated masking, strokes and alphas videos inside the Getting Started section of ZClassroom.
Join the ZBrushHangout crew as they showcase live, digital clay sculpting with the “Meshed Up Show”. Ron McLeroy, aka “Papa Burgundy” of Dead Panic Studios, opens up the gates of clay to a “meshed up” collection of ZBrush artists in a timed challenge format. Watch, as participants take 32 bit Dynamesh spheres and transform them into creatures and characters right before your eyes!
This insanely addictive program is broken down into two 30 min rounds. Think of it like a digital clay knockout punch. Keep up with the busy events calendar by taking part in a few choice cuts. Get “Meshed Up” with these upcoming events.
March 15 at 7pm PST with The Wizard of Oz challenge.
March 23 An 8 week, Frank Frazetta challenge featuring the re-imagining of Frazetta’s “The Moon Men”.
April 4 Open call to Concept artists.
Be sure to visit the ZBrushHangout channel for more off the wall, head to head action!
Fold and stretch your way to new found levels of detail with this FREE, 2 hour tutorial featuring David Richardson aka davidness on the ZBrushCentral forum. David examines how to generate believable clothing folds, creases and forms inside ZBrush using a model generated from 3d scanning. Check out more of David Richardson’s work by visiting his user gallery on ZBrushCentral.
Pablo Vicentin aka PabloV3D on the ZBrushCentral forum, pulls out all stops and takes us on a tour of his latest work. Some of these sculptures come from his professional work on franchises like Max Payne 3, Twisted Metal and Counter Strike. Stop in at his user gallery to see more of his ZBrush labors of love.
A quick visit to his website will yield even more character art goodness. With a collection of 2d and 3d art to scan through, we’re certain you’ll be just as inspired as we are.