Marcin Klicki’s latest ZBrushCentral post is full of interesting designs. Be sure to check out more of his work inside his user gallery. That’s just the start! Take an even closer look at this talented sculptor by taking a tour of his website.
If you are just getting started with ZBrush, take advantage of our ZBrush Getting Started Guide. Think of the getting started guide as a road map to digital sculpting. Add to this, the availability of a library of video tutorials inside ZClassroom and you’ll have just what you need to sculpt your way into the artists spotlight.
Ben Selwy rolls onto the TopRow with this prehistoric rider. Remember The Flintstones? It’s a sure bet that this rad ride could tear up the streets of Bedrock. Get your pre-historic fix and more, by checking out Ben’s latest tutorial. For even more stone-age goodness, visit Ben Selwy’s user gallery inside the ZBrushCentral forum. You can take an even longer ride with Ben by racing over to his website.
There’s nothing sleepy going on with ZBrushCentral member Sam Burton’s latest post. This techno-weapon has us reaching for an intergalactic holster. The cowboy of the future looks like he’s in good hands with this one. For more robotic and hard surface modeling mania, be sure to visit the sleepfight user gallery. Keep a close watch on this thread for a video breakdown of the entire gun slinging process.
ZClassroom is full of video tutorials showcasing all you’ll need to know to generate your own hard surface models.
Fabio Bautista pounds the ground with his latest ZBrushCentral post. Showing how far you can bend the render capabilities inside ZBrush, Fabio aka Maxter, limits his render to just one pass! That’s right, only one pass to bring this Troll into the realm of render splender. Watch the accompanying video for a more in-depth look at how this incredible end result was achieved. Be sure to catch a glimpse of some new and old favorites, by visiting Fabio’s blog.
Take your understanding of texturing and rendering further with our dedicated video tutorials inside ZClassroom.
David Richardson is at it again. This time, he’s hosting a 2 hour video detailing his hard surface process. Watch as he covers features like Clip-Curve brushes, Spotlight for reference and Shadow box to name a few. You’ll see the necessary steps to design and build your own mech helmet.
Davidness is no stranger on the ZBrushCentral forum. Be sure to check out his user gallery to see the latest from this ZBrusher from across the pond. If that doesn’t fill your cup, visit his website for even more Davidness!
For more video tutorial action, slide your way into ZClassroom and explore topics like the ones covered in David’s videos.
Renaud Galand takes us into the cartoon side of ZBrushing with his latest ZBrushCentral post. This toon style brawler is looking ready to lay down a fist full of surprises. Galand used ZBrush to generate his mesh and work out the rough in phase, while bringing this latest piece to life. Texturing, posing and FiberMesh were also incorporated by Galand to help generate a dynamic final render. Visit Renaud’s user gallery to see more toon goodness and creature madness. Renaud is a busy guy, taking a short moment to visit his website is a great way to keep up to speed with his latest creations.
ZBrush comes fully equipped with a tool chest full of sculpting brushes waiting for you to explore. If you’re into making cartoon characters, be sure to check out the IMM Toon Brush shipped with your copy of ZBrush. Inside you’ll gain access to a collection of ready-made base heads, torsos, hands and feet to mention a few. Combining these brushes with Dynamesh is a quick way to generate ideas and start your next creation.
Seo Chang Hyun nails this mix of hard surface and organic modeling while taking us on a cosmic journey. With features like Panel Loops, Insert Mesh brushes, and a whole host of Clipping brushes, you’ll be up to cosmic speed in no time. Once the sculpting work was done, Hyun turned to render passes to generate the final image. This entire project was created entirely in ZBrush. To see more of Hyun’s work, visit his user gallery inside the ZBrushCentral forum.
You can learn more about how to use these features and functions by visiting ZClassroom. ZClassroom is filled with video tutorials designed to help you take your intergalactic sculpting journey further.
Take advantage of this rare and unique opportunity to learn the intricacies of sculpting and designing wrinkles and folds with Zac Petroc. This Master Class is designed to heighten your skills and produce more believable cloth forms, while at the same time, strengthening your foundations in ZBrush. Some of the topics covered will include anatomy of a fold, importance of tension and topology for animation to name a few. As if that wasn’t enough to write home about, you also get several sample ZTools with a variety of complete costumes!
Sign up today and lock-in your spot, for what promises to be a wealth of information. The class is scheduled to run 4 weeks and includes video lectures and live streaming. Enrolment is now open and classes begin June 3, 2013!
Zac is a long standing member of the ZBrushCentral community. He continues to contribute resources and information with the intention of expanding the community’s knowledge base. Be sure to check out his user gallery inside ZBrushCentral or visit his website to learn more about this prolific ZBrush artist.
Furio Tedeschi looks like he’s spent quite some time on the hard surface side of things. This latest mech sculpt is the bi-product of using features like Trim brushes and Claytubes. He’s taken full command of the 20 Subtools used to compose this futuristic fighter and holds the whole thing together with Dynamesh.
You can experience more of Furio’s work by visiting his website. There, you’ll see a great collection of work comprised of characters and creatures.
With features like Panel Loops, Insert Mesh Brushes and Dynamesh, you’ll have everything you need to make your very own mech soldier. Check out our Panel Loops video tutorials, designed to give you a road map of possibilities waiting to be explored inside ZClassroom.
ZBrushCentral artist Sean-Ray Pugh, gives us a glimpse of the behind the scenes action that went into making this latest Moving Picture Company (MPC) ad spot for Samsung. You’ll think it’s the second coming of Jurassic Park. Ooops, we have a spoiler! Be sure to check out his user gallery to get an up close and personal look at every last scale. Pugh used ZBrush to sculpt the T-Rex and Lava creature. Don’t miss your chance to get up close and personal with this UK based artist by visiting his website.
For additional resources and to push your ZBrush sculpting further, be sure to visit our Download Center. You can download everything from a collection of alphas, to materials for use while sculpting and texturing your next creation. Visit the Download Center today and start building a bigger ZBrush tool kit!