ZBrushCentral member Baolong Zhang aka Baolong sets his sights on new frontiers with his latest addition to the ZBrush universe. You can put your adventure boots on too with the latest features and functions inside ZBrush 4R5. With everything from Insert Brushes and Panel Loops features at your fingertips, you’ll be building hard surface components and parts until the ships come home.
Want to see more from Baolong? Check out his User Gallery at ZBrushCentral.
If you’re into vinyl toys, this latest ZBrushCentral post by Khurram H. Alavi, aka khalavi, will have your heart singing with post-holiday joy. These recent additions to his user gallery showcase the latest Funko vinyl figures in the Halo line. Khalavi even gives us a peak at the Frankenweenie collection. The action doesn’t stop there! You’ll see some awesome Marvel statues produced for Bowen Designs. Be sure to visit his homepage for a closer look at this talented ZBC member.
Jason Brown or Flammers on ZBrushCentral gives us a clearer picture of the fairest of them all with his rendition of the Mirror in Snow White and The Huntsman. Jason breaks down some of his work flow and demonstrates how the final sequence came to life in breathtaking style. You can see more of Jason Brown’s work by visiting his user gallery where a few other surprises are waiting.
Visit ZClassroom to take your renders further inside ZBrush. With ZBrush 4R5 you’ll gain access to an expanded set of features designed to generate more jaw dropping art.
Michael Defeo was kind enough to pop into the Pixologic booth at this year’s CTN for some live digital clay demo action. His characters and creatures have graced the screen in films like Ice Age, The Lorax and Dr. Seuss’ Horton Hears a Who to name a few. In case you couldn’t make it to this year’s Creative Talent Network Expo, Michael also had his own booth where he showcased his design process in traditional clay. You can see a recap here.
In this latest image, coincidentally begun at CTN, Michael or mdzb on the ZBrushCentral Forum gives a nod to the ever popular Morticia. The entire image was produced inside ZBrush and rendered using the BPR render system. You can learn more about rendering and lighting inside ZBrush at ZClassroom.
Whether he’s working in the finest carerra marble or slinging digital clay inside ZBrush, Cicero D’Avila is always happy to give us an insider’s look at his process. In his latest offerings, Cicero aka Daviliano on the ZBrushCentral forum, has sculpted himself a place in the anals of Brazilian soccer lore.
In Brazil, soccer is life and the heroes who play the game on the international stage are treated like Gods. These latest sculptures, are being celebrated for their unique ability to capture the likenesses of some of Brazil’s most loved and cherished “jogadores”. He’s adopted a digital work flow incorporating the power of ZBrush to establish his concepts and final poses before sending the files to 3d printers. The final result is without question, awe inspiring.
You can learn more about rapid prototyping and 3d printing technology inside ZClassroom.
With technology rapidly advancing, this latest ZBrushCentral post is sure to keep you looking forward. The artistic possibilities of the future are only beginning to take shape. ZBrushCentral member Ben Godi knows this and is incorporating everyone’s favorite sculpting software ZBrush, into his traditional art pipeline. The result is a collection of wonderful wooden sculptures built with some new and old technology working hand in hand. Still, at the root of it all is that indelible search for artistic expression. In this case, Ben found his way to the end result using ZBrush.
To find out more about using ZBrush with external printing applications and processes, be sure to check out features like Decimation Master and our Plugins section inside ZClassroom. There, you’ll get the necessary info to get your creations off the screen and into your hands faster.
The limitations faced by historians, archeologists and geologists, are derived from a dependency on available artifacts as primary evidence for telling our past. In many cases, scholars find pieces intact but a whole slew of others remain in a fragmented state. Rebuilding and maintaining these priceless pieces of our natural history is of paramount importance. With technology on their side, scholars are now able to maximize these fragments of our past and reconstruct precious historical narratives using software like ZBrush. Joakim Engel is a Creative Developer at the Natural History Museum of Denmark and member of the Faculty of Science at the University of Copenhagen. He is embracing ZBrush as a tool in the pursuit of this exploration. Joakim explores this new age approach to understanding history in his thesis, “3D Applications in Museological Context”. You can read more about how ZBrush is used in industry on our dedicated User Stories page.
Download the full thesis here.
Someone’s been a very bad_koala. This post by ZBrushCentral member Rodrigue Pralier aka bad_koala, takes us back to the late 1980′s when Eddie Brock had his unfortunate run-in with an alien symbiote known as VENOM! The story was the handy work of the mega talented David Michelinie and Todd McFarlane and is regarded by many as a key moment in the Copper Era of comic book history. Of course, Venom was an instant hit and has since played a major role in the web-crawler’s universe. Be sure to visit ZBrushCentral to keep up to date with your favorite ZBrush artists.
Peter Konig is a man who needs no introduction in the world of freaky and creepy. He’s worked on some of Hollywood’s biggest blockbuster films and contributed his talents to the realm of video games. This latest ZBrushCentral post is nothing short of a twisted journey into the mind of a master designer. The Schpronk leaves us with the impression of an existence in a place where humans are walking bird feed. The fine detail Peter is able to pull from his sculpture work is something to marvel over. We’re excited to have this latest piece added to Peter’s already dense body of work.
He’s at it again! Our good buddy, G.I. Joseph Drust aka Piggyson on the ZBrushCentral forum, has produced another set of resources for the community. This guy is the quintessential team player. With his latest offering, Joseph provides us with a handy solution for working with Insert Brushes, welding verts and generating clean tools. The InsertMesh Master will set your InsertMesh settings before creating an InsertMesh. This is only the beginning. For his next trick, Joseph provides us with the ZWelder. This plugin uses the Import Weld settings to weld verts on the model without leaving ZBrush. Finally, the Clean Tool Master will speed up your workflow when working with Dynamesh and standard subtools. While you’re downloading this incredible free content, be sure to stop in at Joseph’s website and see more of the madness behind the man.