This video is Part 2/4 for ZSphere Rigging with ZBrush. In this video I continue on the journey of ZBrush rigging for the purpose of posing a character. In Part 1 I discussed how to pose with a single Subtool, now learn to rig with multiple subtools.
In this video I will walk you through using Transpose Master’s newest feature to Rig a multiple Subtool Character with a ZSphere.
After watching Part 1 and Part 2 you will be able to rig any character that has a single Subool or multiple Subtools. I encourage you to play around with Rigging as much as possible. It is one POWERFUL tool!!!!
Make sure to download the newest Transpose Master here:
The rigging tools with in ZBrush are an extremely useful tool that will not only allow you to pose a character but you can also use the rig to make large changes to any mesh.
This video is Part 1 of a multiple part video section on Rigging in ZBrush. This video will walk you through how to create a rig in ZBrush quickly, efficiently, and as easy as it can get. Part 1 will start with rigging a single Subtool with other videos to follow on rigging with multiple Subtools, using layers and using the Timeline feature.
This video also demonstrates how you can capture the highest level of detail from the sculpt onto the rigged version of the sculpt.
These will be an exciting serious of videos that I know will open up your imagination on how to rig with ZBrush.
Follow the DID YOU KNOW THAT thread on ZBrushCentral: HERE
In this video we will walk through a new feature found in ZBrush3.5R3. The new Visibility capability to grow and shrink your selection inside ZBrush will most definitely speed your workflow to level never before possible. This new feature is found in a new sub-palette in the Tool Palette at Tool>Visibility.
With this new feature it is extremely easy to split up a tool into multiple subtools to add more dynamic detail. In the video we will demo how to take a mesh that has several mesh shells with one polygroup and convert that mesh into multiple subtools by converting the multiple shells into multiple polygroups so that you may GroupSplit them into Subtools.
In the video you will also see how easy it is to select parts of a mesh now with a few keys strokes.
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