Bogi Piroth stands alone on the Top Row with her latest ZBrushcentral post. Her work leaves us wide eyed and drooling, with a collection of pieces worthy of a one woman show at any gallery around the world. Work of this caliber doesn’t come around every day and is cause for celebration. Piroth nails this latest series of sculptures and demonstrates a classic form typically associated with the work of a master. This leaves us asking only one question, when can we see some more?
Check out Bogi Piroth’s website and be sure to visit her user gallery to stay current with her latest work.
ZBrushCentral artist Hector Moran’s anime inspired characters look like they’re ready for take-off. In this case, they don’t have to fly too far because they’ve landed right where they belong on the Top Row. Hector gives a detailed breakdown of his process inside his latest post. You’ll see how he incorporates features like Panel Loops, Transpose and Posing functionality to take his designs further.
Hector’s work is characterized by a clean style and accentuates the dynamic nature of the character’s movement. Visit his user gallery for more ZBrush sculptures and to keep up with his latest activities. Some of these awesome characters are even available as collectibles. Be sure to check out Kingdom Death Boutique Nightmare Horror’s “Scared Survivor” series to get your hands on limited edition miniature resin figures!
Stop in at Hector’s website to see more of his professional and personal work.
The origin of some design is hard to pinpoint. Sometimes that works to an artist’s advantage. In this case, it has Daniele Valeriani sitting high atop the world in a comfortable spot on the Top Row.
It’s easy to see why these images had us thinking about other worldly gardens and travel to uninhabited regions of the galaxy. Take the full tour by visiting his LVXIFER user gallery inside ZBrushCentral.
These latest images are derived from Daniele’s constant experimentation with things like, UV displacements and polygrouping. You can learn more about powerful features like these and a whole lot more inside ZClassroom.
This latest Top Row piece takes us back to the days when quarters could be heard falling recklessly into the arcade machine’s we knew and loved. With this latest post, Samuel Compain aka Neobear, captures the old school sentiment of characters like Final Fight’s Mike Haggar and fast forwards us into hyper overdrive with a quasi-mech suited gunslinger!
Check out his post and see the complete breakdown of this incredible model for yourself with an in-depth tutorial on page 2. Neobear mentions everything from starting his work with Dynamesh, using primitives for accessories, Mesh extractions, Insert Mesh brushes, Polypainting and even gives us a quick glance at his rendering process inside ZBrush. This is definitely a post worth bookmarking for reference.
You can sharpen your skills in all these areas and more by visiting ZClassroom where a slew of FREE video tutorials are waiting for you.
Once in a while, a post comes up on ZBrushCentral that leaves our mouths gapping and has us wondering by what sinister magic human hands arrived at said conclusion. This latest Top Row nod sees Dan Ulrich arrive in style. The work is of a quality reminiscent of Norman Rockwell’s illustrations and the movement seen in Frederic Remington’s turn of the 19th century sculptures. Be sure to check out Dan’s user gallery for more top level ZBrush sculpts.
Check out the Top Row gallery for more of the best ZBrush sculpts. Remember to keep posting your latest ZBrush creations. You could be next!
This latest ZBrushCentral post from Guang Yang, aka artsunshine, takes realism to new heights and lands on the TOP ROW. Check out the high quality details in this render. It’s enough to keep us meditating longer on how it was done! Luckily, artsunshine gives us a little breakdown inside his thread. Guang demonstrates the power of using displacement maps inside ZBrush and really ties this piece together. Check out more of artsunshine’s work inside his user gallery.
You can learn more about texturing and rendering inside ZClassroom. Don’t meditate too long, the Top Row could be waiting.
Our most recent artist added to the Top Row ranks is Ioannis Karathomas for his Anubis mech character from Zone of the Enders. He created a great deal of this sculpt using the Panel Loops function in ZBrush 4R5 and finished it off with BPR for the rendering. He’s even added a few WIP images and videos on page 3, so be sure to check those out.
View Ioannis’s Top Row thread at ZBrushCentral, and check out more of his artwork in his user gallery.
Today’s Top Row honor goes to ZBC member Sim Ki Yong for his sculpt “Blonde.” The anatomy is top notch, but the fabrics in this sculpt are what really make it stand out. Sim’s grasp of textures and the folds in the cloth give it a realistic feel. Take a look at page 6 for a small breakdown of how he got the effect of layers between the bra and shirt.
This isn’t the first time Sim has received Top Row for one of his sculpts. Some of you may remember the Blade Master from a few years ago. It seems that everything Sim does turns to gold!
Check out Sim’s Top Row thread at ZBrushCentral.
The Lead 3d Character Artist at Arkane Studio, Florence Lapalu (aka Ladysoul at ZBC), has recently started a thread for the artists who worked on “Dishonored.” The team, including Cristian Buliarca, Linus Lidberg, Mashru Mishu, and Cédric Seaut, have started posting their character art from the recently released game. The images in this thread will provide enough inspiration to knock out any of the lingering holiday funk!
Check out the thread gallery at ZBrushCentral.
We have two Top Row threads from exceptional artists inspired by the hit show “Breaking Bad.” The artist known as “Rikk The Gaijin” created his rendition of Walt starting with a DynaMesh sphere, then retopologized, uv-mapped, poly-painted and finished him off with FiberMesh for the hair. Take a look at the final product in his Top Row Thread.
Frank Tzeng’s take on Walt was also done entirely in ZBrush. The modeling, sculpting, texturing and rendering were all done using tools in the lastest versions. See Frank’s final product in his Top Row Thread.
Want to create your own version of Walt? Find out how the new features in ZBrush 4R5 can help bring your creation to life.