Today’s Top Row honor goes to ZBC member Sim Ki Yong for his sculpt “Blonde.” The anatomy is top notch, but the fabrics in this sculpt are what really make it stand out. Sim’s grasp of textures and the folds in the cloth give it a realistic feel. Take a look at page 6 for a small breakdown of how he got the effect of layers between the bra and shirt.
This isn’t the first time Sim has received Top Row for one of his sculpts. Some of you may remember the Blade Master from a few years ago. It seems that everything Sim does turns to gold!
Check out Sim’s Top Row thread at ZBrushCentral.
The Lead 3d Character Artist at Arkane Studio, Florence Lapalu (aka Ladysoul at ZBC), has recently started a thread for the artists who worked on “Dishonored.” The team, including Cristian Buliarca, Linus Lidberg, Mashru Mishu, and Cédric Seaut, have started posting their character art from the recently released game. The images in this thread will provide enough inspiration to knock out any of the lingering holiday funk!
Check out the thread gallery at ZBrushCentral.
We have two Top Row threads from exceptional artists inspired by the hit show “Breaking Bad.” The artist known as “Rikk The Gaijin” created his rendition of Walt starting with a DynaMesh sphere, then retopologized, uv-mapped, poly-painted and finished him off with FiberMesh for the hair. Take a look at the final product in his Top Row Thread.
Frank Tzeng’s take on Walt was also done entirely in ZBrush. The modeling, sculpting, texturing and rendering were all done using tools in the lastest versions. See Frank’s final product in his Top Row Thread.
Want to create your own version of Walt? Find out how the new features in ZBrush 4R5 can help bring your creation to life.
Check out Ben Mauro‘s latest Top Row ZBrushCentral post. He’s added a few new pieces to his user gallery demonstrating organic and hard surface modeling coming together to make for some seriously cool designs. You’ll get an inside track into the design process for some of his creature developments and see how materials and render passes help bring concepts to life.
You can also visit ZClassroom for the latest in new features and functions inside ZBrush.
ZBrushCentral members Siamak Roshani and Jeremy Celeste recently posted a realistic US Army Ranger portrait, and it turned out fantastic! Siamak tackled the modeling using an existing base mesh and used UV Master to create the UVs. He then used ZBrush and Photoshop for the texturing. Jeremy did the lighting, shading, rendering, and compositing of the final model. Check out the final renders and a few WIP shots at their thread at ZBC.
Siamak and Jeremy have also provided 3D World Magazine with a tutorial that shows their process from beginning to end. We hope you enjoy it as much as we did!
ZBrushCentral member Adam Fisher has recently been given Top Row honors for a sculpt of one of the Pendleton twins from the game “Dishonored.” The bust was modeled, textured, and rendered entirely in ZBrush. And he was nice enough to post a time-lapse video of his process!
For the polypainting, Adam picks a mid skin tone to fill the object, then paints layers of color variations to give some depth, and finishes with highlights and shadows to bring out the forms. The render is basically the default BPR settings with one main light and two “rim” lights to bring out the forms.
Take a closer look at Adam’s Top Row image, and if you’re looking for more inspiration, check out his user gallery at ZBC.
Smile for the camera bub! ZBrushCentral member Rafael Grassetti aka Grassetti, takes things into another realm with his latest TopRow nod. If we were handing out frequent flyer miles, Grassetti would be a charter member with more than a few rides along the top of the ZBrushCentral main page with this thread. This creature has the right mix of creep and freak to really get our blood moving. See how the BPR rendering system helped out with production of the final image. For more on the BPR rendering system, check out our dedicated section on rendering inside ZClassroom.
Pascal Blanche jumps up onto the TopRow with an explosion of color. This latest post, sees a range of dynamic models sporting some intense color schemes. For an even more intimate look at these and other models, check out Pascal’s book, “Derelict Planet”. We had a chance to flip through this one at the Stuart Ng books booth at CTN 2012. Take it from us, you’ll be sure to lose yourself in the lush pages and out of this world designs. To see more of the untamed wildness of Pascal Blanche, visit his website.
Certain franchises have the capacity to affect even the stock market. Halo is one of those properties. With a loyal following that covers the globe and a fan base that lives by the brand, this fourth installment knocks it out of the park. We get the inside track with this latest TopRow post from David Lesperance, aka metalman123456123. Visit the thread to see how ZBrush can help take your landscape and environment designs even further. With features like FiberMesh, released in ZBrush 4R4, we’re sure you’ll have all the tools you need to create some far out worlds and realistic terrain.
If you are a fan of Disney inspired art work, have we got a treat for you! Be sure to check out the latest ZBrushCentral post by Leslie Van den Broeck, aka Polydrawer. With a collection of characters ranging from various periods in the Disney catalogue, it’s like a virtual walk down Main St. USA with this Top Row thread. Be sure to check out his blog for even more sculpting goodness.
You can learn to sculpt characters and creatures by checking out our Sculpting section inside ZClassroom. With ZClassroom, you’ll gain access to video tutorials designed to help you create freely and without constraints.