Check out Ben Mauro‘s latest Top Row ZBrushCentral post. He’s added a few new pieces to his user gallery demonstrating organic and hard surface modeling coming together to make for some seriously cool designs. You’ll get an inside track into the design process for some of his creature developments and see how materials and render passes help bring concepts to life.
You can also visit ZClassroom for the latest in new features and functions inside ZBrush.
ZBrushCentral members Siamak Roshani and Jeremy Celeste recently posted a realistic US Army Ranger portrait, and it turned out fantastic! Siamak tackled the modeling using an existing base mesh and used UV Master to create the UVs. He then used ZBrush and Photoshop for the texturing. Jeremy did the lighting, shading, rendering, and compositing of the final model. Check out the final renders and a few WIP shots at their thread at ZBC.
Siamak and Jeremy have also provided 3D World Magazine with a tutorial that shows their process from beginning to end. We hope you enjoy it as much as we did!
ZBrushCentral member Adam Fisher has recently been given Top Row honors for a sculpt of one of the Pendleton twins from the game “Dishonored.” The bust was modeled, textured, and rendered entirely in ZBrush. And he was nice enough to post a time-lapse video of his process!
For the polypainting, Adam picks a mid skin tone to fill the object, then paints layers of color variations to give some depth, and finishes with highlights and shadows to bring out the forms. The render is basically the default BPR settings with one main light and two “rim” lights to bring out the forms.
Take a closer look at Adam’s Top Row image, and if you’re looking for more inspiration, check out his user gallery at ZBC.
Smile for the camera bub! ZBrushCentral member Rafael Grassetti aka Grassetti, takes things into another realm with his latest TopRow nod. If we were handing out frequent flyer miles, Grassetti would be a charter member with more than a few rides along the top of the ZBrushCentral main page with this thread. This creature has the right mix of creep and freak to really get our blood moving. See how the BPR rendering system helped out with production of the final image. For more on the BPR rendering system, check out our dedicated section on rendering inside ZClassroom.
Pascal Blanche jumps up onto the TopRow with an explosion of color. This latest post, sees a range of dynamic models sporting some intense color schemes. For an even more intimate look at these and other models, check out Pascal’s book, “Derelict Planet”. We had a chance to flip through this one at the Stuart Ng books booth at CTN 2012. Take it from us, you’ll be sure to lose yourself in the lush pages and out of this world designs. To see more of the untamed wildness of Pascal Blanche, visit his website.
Certain franchises have the capacity to affect even the stock market. Halo is one of those properties. With a loyal following that covers the globe and a fan base that lives by the brand, this fourth installment knocks it out of the park. We get the inside track with this latest TopRow post from David Lesperance, aka metalman123456123. Visit the thread to see how ZBrush can help take your landscape and environment designs even further. With features like FiberMesh, released in ZBrush 4R4, we’re sure you’ll have all the tools you need to create some far out worlds and realistic terrain.
If you are a fan of Disney inspired art work, have we got a treat for you! Be sure to check out the latest ZBrushCentral post by Leslie Van den Broeck, aka Polydrawer. With a collection of characters ranging from various periods in the Disney catalogue, it’s like a virtual walk down Main St. USA with this Top Row thread. Be sure to check out his blog for even more sculpting goodness.
You can learn to sculpt characters and creatures by checking out our Sculpting section inside ZClassroom. With ZClassroom, you’ll gain access to video tutorials designed to help you create freely and without constraints.
Alessandro Baldasseroni is one ZBrushCentral member who needs no introduction. The man has achieved international success and is a major part of the magic coming out of the Blur Studio. As a Lead Character Modeler, Alessandro continues bringing life to some unforgettable characters in what are unanimously hailed as industry leading cinematic trailers.
This latest ZBrushCentral post by Alessandro aka eklettica, sees a couple of new characters added to the already healthy roster inside his user gallery. Using features like Decimation Master and generating displacement/UV maps inside of ZBrush allow Alessandro an added level of creative freedom. You can learn more about features like these inside ZClassroom.
If you want a more intimate understanding of Alessandro’s workflow, be sure to watch first-hand as he goes through the design process of creating stylized characters inside ZBrush with, “Stylized Character Modeling for Production” released by The Gnomon Workshop.
Our latest Top Row thread comes from Czech artist Robin Benes, aka tes3d. Robin’s “Venom Hunter” (inspired by the Murloc creatures from World of Warcraft) was modeled in ZBrush and 3ds Max, textured and composited in Photoshop, rendered in Mental Ray, and the hair and fur was done in Hair Farm. He’s posted a bunch of WIP shots, so be sure to scroll down in his thread to see those.
This isn’t the first time Robin has had a Top Row thread. Check out his Goblin Pirate from last year.
Visit Robin’s Top Row thread and see more artwork from him at his ZBC User Gallery.
ZBrushCentral veteran Alex Kozhanov, aka Gutalin, has been dubbed Top Row worthy again (the last time was for his piece titled “District 23“) for his sculpt titled “Elysium.” It takes him a lot of time and experimentation before he lands on his final idea, but once he does, the final product is awe-inspiring. If you’re a fan of H.R. Giger, you’ll most likely be a fan of Gutalin!
Take a look at his most recent creation at ZBrushCentral, and see more of his artwork at his user gallery.