Smile for the camera bub! ZBrushCentral member Rafael Grassetti aka Grassetti, takes things into another realm with his latest TopRow nod. If we were handing out frequent flyer miles, Grassetti would be a charter member with more than a few rides along the top of the ZBrushCentral main page with this thread. This creature has the right mix of creep and freak to really get our blood moving. See how the BPR rendering system helped out with production of the final image. For more on the BPR rendering system, check out our dedicated section on rendering inside ZClassroom.
Archive for the 'Featured ZBC Threads' Category
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Pascal Blanche jumps up onto the TopRow with an explosion of color. This latest post, sees a range of dynamic models sporting some intense color schemes. For an even more intimate look at these and other models, check out Pascal’s book, “Derelict Planet”. We had a chance to flip through this one at the Stuart Ng books booth at CTN 2012. Take it from us, you’ll be sure to lose yourself in the lush pages and out of this world designs. To see more of the untamed wildness of Pascal Blanche, visit his website.
Certain franchises have the capacity to affect even the stock market. Halo is one of those properties. With a loyal following that covers the globe and a fan base that lives by the brand, this fourth installment knocks it out of the park. We get the inside track with this latest TopRow post from David Lesperance, aka metalman123456123. Visit the thread to see how ZBrush can help take your landscape and environment designs even further. With features like FiberMesh, released in ZBrush 4R4, we’re sure you’ll have all the tools you need to create some far out worlds and realistic terrain.
If you are a fan of Disney inspired art work, have we got a treat for you! Be sure to check out the latest ZBrushCentral post by Leslie Van den Broeck, aka Polydrawer. With a collection of characters ranging from various periods in the Disney catalogue, it’s like a virtual walk down Main St. USA with this Top Row thread. Be sure to check out his blog for even more sculpting goodness.
You can learn to sculpt characters and creatures by checking out our Sculpting section inside ZClassroom. With ZClassroom, you’ll gain access to video tutorials designed to help you create freely and without constraints.
Alessandro Baldasseroni is one ZBrushCentral member who needs no introduction. The man has achieved international success and is a major part of the magic coming out of the Blur Studio. As a Lead Character Modeler, Alessandro continues bringing life to some unforgettable characters in what are unanimously hailed as industry leading cinematic trailers.
This latest ZBrushCentral post by Alessandro aka eklettica, sees a couple of new characters added to the already healthy roster inside his user gallery. Using features like Decimation Master and generating displacement/UV maps inside of ZBrush allow Alessandro an added level of creative freedom. You can learn more about features like these inside ZClassroom.
If you want a more intimate understanding of Alessandro’s workflow, be sure to watch first-hand as he goes through the design process of creating stylized characters inside ZBrush with, “Stylized Character Modeling for Production” released by The Gnomon Workshop.
Our latest Top Row thread comes from Czech artist Robin Benes, aka tes3d. Robin’s “Venom Hunter” (inspired by the Murloc creatures from World of Warcraft) was modeled in ZBrush and 3ds Max, textured and composited in Photoshop, rendered in Mental Ray, and the hair and fur was done in Hair Farm. He’s posted a bunch of WIP shots, so be sure to scroll down in his thread to see those.
This isn’t the first time Robin has had a Top Row thread. Check out his Goblin Pirate from last year.
ZBrushCentral veteran Alex Kozhanov, aka Gutalin, has been dubbed Top Row worthy again (the last time was for his piece titled “District 23“) for his sculpt titled “Elysium.” It takes him a lot of time and experimentation before he lands on his final idea, but once he does, the final product is awe-inspiring. If you’re a fan of H.R. Giger, you’ll most likely be a fan of Gutalin!
Our latest Top Row thread is from a member new to the gallery: Alexander Beim, aka Lotus. His render of the epic Bruce Lee uses many of the new features Alexander has been learning. He posted a few ZBrush screenshots, also. The sculpt is an amazing likeness, but his texturing gives it that added bump to bring an incredible likeness to the render. We can’t wait to see what Alexander comes up with next!
We have an incredible Top Row thread to get your weekend started. Hive FX artist Jerod Bogh (aka jBogh at ZBrushCentral) has posted a slew of artwork, a time lapse video, and screen shots from the TV series Grimm. The crew at Hive FX specialize in the “morphing” that is often used in the show. Starting from a base mesh, Jerod first sculpts the actors using reference views. He then uses concept art or a prosthetic reference image to morph them into creatures or monsters on a separate 3D layer. He likens the process to traditional prosthetics, but with the power and speed of digital sculpting.
Jerod also included a side by side image of the Sabertooth Marnassier using different BPR renders. The first is SkinShade4 at default with basic lighting, and the second is a result of a technique he learned from “ZBrush Professional Tips and Techniques,” a book by our own Paul Gaboury. (You can pick up a copy of the book here.)
If you’re looking for some weekend sculpting inspiration, check out all of the goodies in Jerod’s thread.
Somewhere out there beyond the stratosphere, a creature dances a harmless space waltz with a lone astronaut. Although the astronaut may not find it too harmless! Tomas Kral, who is no stranger to the Top Row, has posted a ton of angles and closeups of his recent creation, “Space Waltz.” His attention to detail and introspective narrative about the possible realities of a confrontation with a space squid are nothing short of whimsical. Thomas did all the sculpting in ZBrush, used Photoshop for texturing, and then put it in Softimge and rendered it using Metal ray.
If you’re inspired by Tomas’s thread and want to create your own space monster, ZClassroom has the resources you need to make images just like this one. Check out our artist tutorial series with Michael Pavlovich to learn more about how you can create tentacles for your beasts, using the Insert Mesh functionality with Curve mode.